Name: | Soup or Solstng World |
Author: | shovda |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 14 exit(s) |
Type: | Kaizo: Intermediate |
Description: | What began as an earnest attempt to learn Lunar Magic by making a simple, beginner-friendly hack is now here, in its (hopefully) finished state, an easy-to-intermediate kaizo hack. Warning, there are cape levels. Yes, levels. There are three flying levels, four cape levels total. While I think they're fair, they're not especially easy. I finished Panga World and Volpey's Friend just before creating these, and the sins of the fathers are indelibly present here. I felt this all necessary to mention since the average kaizo hack has something like .75 cape levels in it. The rest of the hack involves precise jumps, a splash of item abuse, a little chocolate, and a few trolls for good measure. The usual kaizo fare. The game overall should be a relatively simple obstacle to more experienced players. This hack is dedicated to my very good friend, Solstng, who helped me immensely during the early stages of my transition. This is the least I could do in return. And I sincerely hope, if you give it a go, that you enjoy your time. Changes in 1.1 - Fixed the intro music loop. - Changed the setups in "The Silver Diner" and "BeeKaay Taught Me" for clarity and to remove unfair difficulty. - Made a SNES Classic compatible version, removing the giant seamines, podoboos, and footballs from their respective levels. These objects have been replaced in the SNES Classic version with similarly difficult obstacles. - Altered music volumes so that everything stays relatively even and nothing is annoyingly loud. - Added something like 10-12 secrets throughout the hack. If there's an open pipe, there's a secret. - Made some minor alterations to sprites and palettes for visibility. - Altered some setups slightly in various levels to accommodate the above changes. In the case of "Megatransphobivania," because the spinys suddenly wouldn't move after a simple palette change. |
Tags: | music |
Comments: | 19 (jump to comments) |
Rating: |
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0.98 MiB | 1,456 downloads
Comments (19)
Very good mostly easier hack, with many of the non-cape difficulty spikes serving as good "teaching moments" for obscure or silly bits of tech.
The cape stuff was tricky compared to the rest, but really helped me nail down some of the fundamentals I needed to learn. In the end I got just what I wanted out of this hack, thanks for making it.
Fun hack. Any% is relatively easy except for one cape induced difficulty spike but it's worth it. I recommend doing 100%, if you can clear Silver Diner you can clear the rest of the hack (and with some new found confidence if this is your first real cape experience like me).
Also: this hack made me enjoy green bean shell jumps, and I resent you for that, Shovda.
Original post: I'm most of the way through this hack and apart from the muncher hill in MB's Cove and a few artifacts in that same level (explosions in the ground that are visually distracting) and the slowdown in Hank's Hair if you don't kill one of the Rexes completely this is a really well made and fun hack.
I can't figure out how to get past the blue koopa in Silver Diner though
I was excited to play this one, mainly due to hearing that cape levels were involved. Being mostly a vanilla player and having recently finished Volpey's Friend, I was looking for more cape challenges to scratch that cape itch (which I should really see a doctor about). There are some instances that clearly show inspiration from Volpey's Friend (the boo fight for example), that were fun to play for cape enthusiasts like myself.
Unfortunately the levels which involve cape (only 3 or so) did not feel all that fleshed out. There were really cool cape ideas used in these levels that I was excited to see more of, but most of the cape usage felt watered down with either filler or due to relying on the non-vanilla cape mechanics-- which made the cape levels much easier than the rest of the hack. There was one instance where the game makes fun of itself in a tongue-in-cheek way about a level intro that involved two cape shell tricks off of a springboard right from the get-go, and I actually thought it was one of the most fun and interesting setups in the entire hack-- and wished to have seen those ideas of cape and shells coming together really expanded on.
The normal levels generally had a good balance of difficulty and fun, with an increase in difficulty as the hack progressed. There were a few instances of difficulty spikes either by avoiding needless kaizo blocks, or the key riding at the end that only led to a very simple boss. Altogether, it had good difficulty management, treated the player fairly, and engaged the player with different styles, which is one of the most important things to keep the player's interest. The idea of putting in a single motor skills level at the very end of the hack is something I disagree with, though. Having the player drastically change their play style after having invested time into the first 95% of the hack feels off and unwelcome.
The music was great, and somehow really fit the levels, all while being light-hearted and keeping the player calm and relaxed. Hearing 50 Cent's P.I.M.P. makes completing a level feel 100 times cooler, and makes you want to complete more.
Aesthetically, I feel a lot more could've been done to appeal to the player and be visually pleasing. Some levels, such as 'BeeKaay Taught Me', look and feel more like a rough-draft than a completed level. Good visuals are a great way to immerse the player in the world that's been created, and this hack falls short in that manner.
All in all, I would comfortably recommend this hack to anyone, and am looking forward to more hacks from the author. This is fun hack with a sense of humor, a good foundation, and a decent understanding of what a player looks for in a hack.
A solid 4/5 -- Great work, Shovda.
5 Stars for you sir.
Thank you. 💙 Also, nbd, but it's ma'am.💙
5 Stars for you sir.
Be careful about this ;)