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Sticky Hands

UberASM Repository → Sticky Hands

Submission Details

Name: Sticky Hands
Author: Darolac
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so Mario must keep carrying it until the end of the level.
Tags: carry carryable lorom sa-1 sticky
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 334 bytes | 491 downloads

Screenshots

Comments (1)

 Kevin Link
Tested with: LM 3.10, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but effective. Note that this will apply to any carried sprite (so if you pick up a shell and then it dies, the next sprite you pick up will stick to you as well).