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Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Details for Sticky Hands
UberASM Repository - Sticky Hands Show random
File Name: Sticky Hands
Added:
Authors: Darolac
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so Mario must keep carrying it until the end of the level.
Tags: carry, carryable, lorom, sa-1, sticky
Rating: No rating
Download: Download - 334 bytes
117 downloads
Screenshots
Image
KevinM
Tested with: LM 3.10, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but effective. Note that this will apply to any carried sprite (so if you pick up a shell and then it dies, the next sprite you pick up will stick to you as well).
Posted by:  KevinM - | Link

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