This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so Mario must keep carrying it until the end of the level.
Tested with: LM 3.10, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but effective. Note that this will apply to any carried sprite (so if you pick up a shell and then it dies, the next sprite you pick up will stick to you as well).
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