Views: 852,698,270
29 users online: Aram, autisticsceptile1993, CosmicTiff, Darolac, EternityLarva, EvilGuy0613, GbreezeSunset, ideka13, Infinity, Josuke Yoshikage,  KevinM, kiki79250,  Lazy, le4che, levelengine, Mario2n3e, MellowYouth, Murphmario, Narcologer, RollingRigatonis, rvx, Rykon-V73, shadowboyultra, SLBros.,  Tahixham, TheMorganah, TheOtherGuy25, Trakkan, TruffledToad - Guests: 110 - Bots: 83 Users: 47,017 (2,519 active)
Latest: Mario2n3e
Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Details for Sticky Hands
UberASM Repository - Sticky Hands Show random
File Name: Sticky Hands
Authors: Darolac
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so Mario must keep carrying it until the end of the level.
Tags: carry, carryable, lorom, sa-1, sticky
Rating: No rating
Download: Download - 334 bytes
Tested with: LM 3.10, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but effective. Note that this will apply to any carried sprite (so if you pick up a shell and then it dies, the next sprite you pick up will stick to you as well).
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy