Banner
Views: 1,003,228,506
Time:
15 users online: 7 up, Children's Digest 1950-2009, gui, Infinity, JupiHornet, KungFuFurby, LuizMairo, MarioBaggins, Maw, NewPointless,  NopeContest, PuffleDreemurr, Runic_Rain, SteamyPanini, Twiced_ - Guests: 97 - Bots: 311 Users: 54,834 (2,031 active)
Tip: Try running your hack on various SNES emulators to see if anything is incompatible.
Not logged in.
Details for Sticky Hands
UberASM Repository - Sticky Hands Link - Show random
File Name: Sticky Hands
Added:
Authors: Darolac
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so Mario must keep carrying it until the end of the level.
Tags: carry, carryable, lorom, sa-1, sticky
Rating: No rating
Download: Download - 334 bytes
277 downloads
Screenshots
Image
Kevin
Tested with: LM 3.10, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but effective. Note that this will apply to any carried sprite (so if you pick up a shell and then it dies, the next sprite you pick up will stick to you as well).
Posted by:  Kevin - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks