Name: | Luigi and the Final Year |
Author: | karen13505 |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 56 exit(s) |
Type: | Standard: Hard |
Description: | STORY: "In the exotic archipelago named Wonderus, there is a story about 4 destructive beings called End Stallions, each one slumbering in its own End Ruins: War, Death, Famine and Pestilence. Once disturbed, these beings call for their master and then the last year of the world is declared. Thinking there were hidden treasures in those End Ruins, one of Bowser's koopalings went to Wonderus after those said treasures, and ends up angering one of those beings, War, which triggers the Final Year. Since Mario is busy with the Bowser himself, Luigi is sent to deal with the destructive End Stallions and stop the Final Year." My second hack, featuring a more choconilla aproach. Features a brand new overworld, custom music, custom power-ups, cutscenes, brand new levels, custom bosses and a handful of new mechanics. Credits are included in the zip file. |
Tags: | bosses custom end exgfx final luigi music year |
Comments: | 20 (jump to comments) |
Rating: |
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967.99 KiB | 4,120 downloads
Comments (20)
4/5
It's a really nice-looking hack , but so far I haven't given it more stars because:
Hack should be Standard Hard/Very Hard cuz of Doors of Unknown. Door of Unknown 1 owns its difficulty to Luigi being big, which makes the walljumping lvl a nightmare, not to mention the almost forced damage-boosting to jump over munchers in all Doors of Unknown.
There's also offscreen enemies or obstacles, or enemies thrown at your face if you go fast, and sometimes if you go slow (without known if you have to go fast or slow), that hit you. It's like you've given the players so many HP that you didn't find out what to do with it.
Door of Unknown 2 has lots of enemy spam, and no. 3 has the same problems of no. 1. It doesn't matter that they're optional levels, they should go with the theme and the difficulty level of the whole hack.
Coin trails in Bone Dragon section should be one block farther, to insure player will do a safe jump, but again the space is too tight and jumps are kind of blind at first, so it would be difficult even with coin trails.
UFO level is where I stopped playing. It is an obnoxious level to beat because it requires a lot of precision while controlling an UFO that makes it very hard for you to be precise. And without mentioning my trying to get the Yoshi coins in that level.
They're minor details, but together they make me give the hack 3 stars since I didn't enjoy it as much as I expected to.
It's hard, the graphics are amazing, the power ups are great, music is perfect.
The overworld could be better and have animations when you complete a level.
The level design is cool, no checkpoints but they are shorts which is good for me
***FUN-NESS***
4-4.5. read ***MAIN CULPRIT*** for details
***MAIN CULPRIT***
It got repetitive later and was short
***REPLAYABILITY***
I would say 2-3\5, due to linearity and lack of hidden secret areas
***TRY-ABILITY***
I would still rate 5\5 for try-ability (in other words, i recommend this)
***GRAPHICS***
4.5-5\5 for the graphics as they were nice and nostalgic
***MUSIC***
4\5 as it fitted the mood often throuought the game.
***HUMOR***
3-4\5, mainly irony, especially where famine was found.
***COMPLETE RATING***
Would say was a comfortable 3.9\5 or, to be in line with the star rater, 4\5.
A hack parece ser bem feita
i loved this rom hack
As I said before though, I'd still focus on making some of those levels just a little longer.
Good luck!