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Tip: Check for glitched graphics in all frames of an object or sprite (i.e., the ON/OFF block changing, etc...).Not logged in.
Details for Crab
SMW Sprites - Crab
File Name: Crab
Added:
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A crab that hides behind the ground and, when Mario is near, jumps out of it, acting like a green beach koopa or like a spiny depending on extra bit. Its graphics also change depending on the extra bit. Graphics made by Gregor.
Tags: crab, lorom, sa-1, side stepper, simple
Rating: No rating
Download: Download - 5.41 KiB
60 downloads
Screenshots
Image
Gregor
Originally posted by KevinM
Tested with: LM 3.10, pixi 1.2.12, SA-1 1.32, Snes9x 1.60. The sprite works fine, so accepted.
Note that if you set the extra bit then the sprite will act like a spiny instead of a green koopa (I don't know if this is intentional or some leftover code, but it's an additional feature nonetheless).
Maybe if you want to do an update it would be nice to have an option to make it follow you (like yellow koopas do).

That's intentional, its graphics should change depending on whether it can be jumped on or not I think.
Posted by: Gregor - | Link
KevinM
Tested with: LM 3.10, pixi 1.2.12, SA-1 1.32, Snes9x 1.60. The sprite works fine, so accepted.
Note that if you set the extra bit then the sprite will act like a spiny instead of a green koopa (I don't know if this is intentional or some leftover code, but it's an additional feature nonetheless).
Maybe if you want to do an update it would be nice to have an option to make it follow you (like yellow koopas do).
Posted by:  KevinM - | Link

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