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Song Title

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    Lufia II: Rise of the Sinistrals - Battle #3

    SMW Music → Lufia II: Rise of the Sinistrals - Battle #3

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    Comments (2)

    AlexNoDraco Link
    #smw{:TUP:}
    Maxodex Link
    very nice. had to lower global volume from [undefined (w225 iirc)] to w170 as it was fairly loud in game.

    while i was at it, i noticed that you called label loops with a * command immediatly after without using it again, several times in the txt. this is pointless, as the following:
    Code
    (1)[a8b8c8d8] e8f8g8
    * c8b8a8

    will produce the exact same result as:
    Code
    [a8b8c8d8] e8f8g8
    * c8b8a8

    it's worth noting that this will save like... 1 or 2 bytes at most, but it's bad practice to use label loops like that especially when you're not using them ever again. i fixed them all while i was at it bc it was very quickly done.

    finally, i recommend you use some form of lower pitched @10 with strong ADSR for vanilla toms, as they're more impactful than @12s. good job!