In the adolescent year of 2018, one "stick mice in my head and then beat my head in with a hammer and let them back out" was birthed into the world via a purulent sludge. Quick, hasty, raw, it ended up being a moderate success.
"So 2 Mice Walk Into a Bar..." is not a sequel to that. There is no JUMP Team here. In fact, we hate JUMP Team now. This is instead a spiritual successor which focuses on the most fun aspect of "stick mice..." (quickly designed levels focused around an ASM gimmick of sorts) without the limitations of "stick mice..." (begone sole C3 resources!).
Much of this hack was designed during the month of December 2019, hastily and under the influence. We hope you enjoy it as much as we enjoyed making it.
This was a well-designed game, but some levels worked better than others. Not all of the gimmicks were memorable, and a few overstayed their welcome. Some levels dragged on for too long and no matter how the gimmick was used, it still became tired. Most of the levels had midpoints appearing a bit too early for my liking. From a graphical standpoint, this game looks great. The music selection is decent, and most of the gimmicks are implemented decently. The design style isn't my favorite, but regardless, great job. If I could I'd give it a score ending in ".5", but I'll round it up. My expectations were met, and once again, great job.
This is a solid, very fun hack with a few small areas that could be improved. The ideas were all very clever and it made excellent use of SMWC resources. Aesthetics were great and the overworld was pleasant as well. I felt that the hack seemed to switch between hyper linear design (as seen in mice the 1st) and organic, rompy design, which became a tad jarring at times. I appreciate that there was an effort to make things less hyper linear, but I felt that the rompy sections were either introduced awkwardly or not explored in-depth enough. I was impressed with the number of vertical scroll-enabled levels (many hackers fear this camera setting); as always, this comes with the possibility of an annoying camera. I feel like a custom, per level camera with uberasm would greatly improve the hack. Overall, it was a great, super fun time. Highlights included thwimp stacks, layer 2 w1 castle, the sniper aim level, and the black rex level. 5* and looking forward to more levels added!
I'm having difficulty getting this running on a Super NT + SD2SNES setup. The game fails to boot with some garbage (https://imgur.com/a/VK47AS0) on the screen.
My sd2snes is running version 1.10.3-usb-v10, which includes sa-1 support.
edit: I've resolved the issue. A simple reinstall of the latest firmware seems to have fixed things.
The first world map's upbeat and loud music can get annoying to listen to, especially for players who fail over and over and listen to the blaring world map music over and over again.
Had a blast playing through this. The Roto-Disc and Boomerang levels in particular stood out to me, but all of them were really well designed and memorable in their own way. Nice work
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