Name: | 🐭 So 2 Mice Walk Into a Bar... 🐭 |
Authors: | S.N.N., idol |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 18 exit(s) |
Type: | Standard: Hard |
Description: | In the adolescent year of 2018, one "stick mice in my head and then beat my head in with a hammer and let them back out" was birthed into the world via a purulent sludge. Quick, hasty, raw, it ended up being a moderate success. "So 2 Mice Walk Into a Bar..." is not a sequel to that. There is no JUMP Team here. In fact, we hate JUMP Team now. This is instead a spiritual successor which focuses on the most fun aspect of "stick mice..." (quickly designed levels focused around an ASM gimmick of sorts) without the limitations of "stick mice..." (begone sole C3 resources!). Much of this hack was designed during the month of December 2019, hastily and under the influence. We hope you enjoy it as much as we enjoyed making it. |
Tags: | asm exgfx gimmick hdma mice music powers sa-1 |
Comments: | 28 (jump to comments) |
Rating: |
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1.07 MiB | 6,576 downloads
Comments (28)
This hack was just a great time all the way through. The level design is consistently fun and innovative outside of the dumpster fire (which is a joke that doesn't outstay its welcome), and while it's definitely "kaizo-lite" it almost always felt like the deaths were my fault. I went for the dragon coins and would recommend other people do the same. Even though they're not saved so you have to get them all at once (without a midway), I found that in most levels the design was so tight that this came pretty quickly after the first clear - by getting good enough to clear each part of the level separately, I was also getting good enough to semi-consistently clear the whole thing at once. The one semi-exception was my cold dead heart, which I did find annoying most of the way through, but I think that's because I'm bad with trajectories rather than because of any issue with the level itself.
Two other notes: First, for me Floravale and Janctze River are the least interesting levels of the hack, and they're right at the start - so it's absolutely worth persevering. (And they're not bad, just a little on the dull side.) Second, a lot of the level gimmicks felt like they were crying out for inclusion in a final exam-type last level as in mice 1, so I was a little sad when the last level was "just" another good well-designed level with some chocolate in it.
On the whole though this is a great hack, 5/5 will probably play again at some point (especially if it goes up on RetroAchievements).
It's not 9/10 or higher because it is good but not THAT good in my opinion.
Your vldc12 level was fun too. I'd love to play more.
Even if I collect so many coins, there's no effect.
My sd2snes is running version 1.10.3-usb-v10, which includes sa-1 support.
edit: I've resolved the issue. A simple reinstall of the latest firmware seems to have fixed things.
took me a while to realize that. it doesn't mention sa-1 anywhere in the description or tags. guess i'll have to check it out on emulator.