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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Details for Splitting Mega Goomba Pack
SMW Sprites - Splitting Mega Goomba Pack Show random
File Name: Splitting Mega Goomba Pack
Version History: View
Authors: dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a pack of 2 sprites, the Splitting Giant Goomba and Splitting Mega Goomba that are loosely inspired by the sprites of the same name in NSMB Wii as well as the Marchin' Milde boss in Yoshi's Island. The Mega Goomba must be spin jumped a configurable number of hits to split into 2 Giant Goomba, which can be hit normally to turn into 2 regular sized Goombas. Look at the README for further instructions.

(Rykon-V73) Small update: Added the 2 .json files for both the giant goomba and mega goomba sprites and added ExGFXAD.bin and ExGFXB0 in the archive. I feel those are better, but you decide.
Tags: enemy, giant, goomba, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 17.29 KiB
Wow this should be in mm3
Posted by: Boo_ - | Link
Good for a boss level.
Posted by: MegaSonic1999 - | Link
Do you make it with Goombud of "Super Mario Maker 2"?
Posted by: ASSATAKKU - | Link
This is nice and all, but I'd recommend some sort of extra bit or config (or if need be, an extra .asm file) for the Splitting Mega Goomba so that it can use regular stomps to split. This would mean that hacks that remove the spin jump could use it. Also because NSMBWii had the spin jump and didn't require you to use it on the biggest Goombas, so that would make hackers editing this to split into two Hefty Goombas and then two Goombas possible and more accurate.
Posted by: P-Tux7 - | Link
Approved since this update just added the json and gfx files.
Tested with LM 3.10 and pixi 1.2.12.
Posted by:  KevinM - | Link

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