Name: | Splitting Mega Goomba Pack |
Author: | dahnamics |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a pack of 2 sprites, the Splitting Giant Goomba and Splitting Mega Goomba that are loosely inspired by the sprites of the same name in NSMB Wii as well as the Marchin' Milde boss in Yoshi's Island. The Mega Goomba must be spin jumped a configurable number of hits to split into 2 Giant Goomba, which can be hit normally to turn into 2 regular sized Goombas. Look at the README for further instructions. (Rykon-V73) Small update: Added the 2 .json files for both the giant goomba and mega goomba sprites and added ExGFXAD.bin and ExGFXB0 in the archive. I feel those are better, but you decide. |
Tags: | enemy giant goomba lorom sa-1 |
Comments: | 9 (jump to comments) |
Rating: |
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Comments (9)
As a side note, the big goombas dying instantly to having the small ones thrown at them seemed weird to me. Could have been nice to have a define to prevent cheesing them that way.
Tested with LM 3.10 and pixi 1.2.12.
Yeah...
Changes I made:
By the way, both Goombas are seperate sprites despite being so similar (only differences are the clipping [keep in mind that the mega version handles the clipping a bit differently] and the graphics routine) and I could have merged them into one ASM file but didn't because... reasons.
The clipping also isn't really perfect too.
Maybe someone will merge both sprites and possibly add proper clipping values (with the clipping patch, mind you) too. For now, it's enough.
This sprite works best with a level ender sprite or some kind of bonus when all sprites have been killed on screen.
Also shout outs to Blind Devil for making the graphics!