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Splitting Mega Goomba Pack

SMW Sprites → Splitting Mega Goomba Pack

Submission Details

Name: Splitting Mega Goomba Pack
Author: dahnamics
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a pack of 2 sprites, the Splitting Giant Goomba and Splitting Mega Goomba that are loosely inspired by the sprites of the same name in NSMB Wii as well as the Marchin' Milde boss in Yoshi's Island. The Mega Goomba must be spin jumped a configurable number of hits to split into 2 Giant Goomba, which can be hit normally to turn into 2 regular sized Goombas. Look at the README for further instructions.

(Rykon-V73) Small update: Added the 2 .json files for both the giant goomba and mega goomba sprites and added ExGFXAD.bin and ExGFXB0 in the archive. I feel those are better, but you decide.
Tags: enemy giant goomba lorom sa-1
Comments: 9 (jump to comments)
5.0 (1 rating)
No rating
Download 17.29 KiB | 484 downloads


Comments (9)

Soul Link
Very cute
Von Fahrenheit Link
I love him
Boo_ Link
Wow this should be in mm3
MegaSonic1999 Link
Good for a boss level.
Do you make it with Goombud of "Super Mario Maker 2"?
P-Tux7 Link
This is nice and all, but I'd recommend some sort of extra bit or config (or if need be, an extra .asm file) for the Splitting Mega Goomba so that it can use regular stomps to split. This would mean that hacks that remove the spin jump could use it. Also because NSMBWii had the spin jump and didn't require you to use it on the biggest Goombas, so that would make hackers editing this to split into two Hefty Goombas and then two Goombas possible and more accurate.
 Kevin Link
Approved since this update just added the json and gfx files.
Tested with LM 3.10 and pixi 1.2.12.
 RussianMan From older version: Splitting Mega Goomba Pack Link
Those graphics are kinda odd but also kinda funny
 MarioFanGamer From older version: Splitting Mega Goomba Pack Link
Being one of dahnamics' (ancient) sprites, this sprite surely has got its weirdnesses. For example, when it generates both Goombas, it calls SPAWN_HAMMER (the hammer brother had been taken as a base for any questions) and then SPAWN_HAMMER2, an exact copy of SPAWN_HAMMER but with swapped speed values.

Changes I made:
  • a rewritten spawn sprite routine
  • a semi-rewritten graphics routine
  • added vulnerability to spin jumps (either hurts goomba or kills them outright) and invulnerabillity to regular jumps (either hurts goomba or don't work on in)
  • play a sound effect when hurting the goomba (when desired)
  • some optimisations here, some optimisations there

By the way, both Goombas are seperate sprites despite being so similar (only differences are the clipping [keep in mind that the mega version handles the clipping a bit differently] and the graphics routine) and I could have merged them into one ASM file but didn't because... reasons.
The clipping also isn't really perfect too.
Maybe someone will merge both sprites and possibly add proper clipping values (with the clipping patch, mind you) too. For now, it's enough.

This sprite works best with a level ender sprite or some kind of bonus when all sprites have been killed on screen.
Also shout outs to Blind Devil for making the graphics!