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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits patch should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.Not logged in.
Details for Super Mario Another Retro
Super Mario World Hacks - Super Mario Another Retro
File Name: Super Mario Another Retro
Added:
Authors: Infinity
Demo: No
Featured: No
Length: 70 exit(s)
Type: Standard: Normal
Description: C3 Winter 2020 (Full-version)

This hack is featured classic and modern. This game is similar to Super Mario World but it is also with graphics, this is the first hack. This work took almost a whole year but I managed.
Tags: asm, block, exgfx, gimmick, music, sprites
Rating: 4.8 (Votes: 6)
Download: Download - 1.22Ā MiB
1,987 downloads
Screenshots
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edwinmusic
Great job!! Great hack!! Full playability!!! Funny!
Posted by: edwinmusic - | Link
erpster2
Originally posted by SomeGuy712x


EDIT: Just finished the hack, and found one more "major" issue. When you beat the final boss and rescue Peach, she gives the message for when you first find Yoshi in the vanilla game. Whoopsie!


I was about to report that specific problem with a screenshot of the problem but was busy in the past several days

anyway here is the pic of the "vanilla" Yoshi message when rescuing Peach (this pic will stay posted and will be removed after 1 month):


Posted by: erpster2 - | Link
SomeGuy712x
Okay, I've found a more major problem that does affect gameplay in a specific spot: In Cotton Clouds 4, shortly after the fifth star coin, there are two Pitching Chucks with a small slope in between them. Something's wrong with that particular slope, because attempting to walk on it causes you to fall through it and die. I think there's an incorrect tile within the middle of that slope that causes this issue.

Also, the world 7 boss fight has issues in my opinion. The instant the boss flips upside down, you can't land on him, or you'll get hurt, even if you're spin jumping, and the upside-down flip can happen instantly without warning. You also get hurt if you land on him while he's in his spinning shell right after landing a successful stomp, again, even if you're spin jumping.

EDIT: Just finished the hack, and found one more "major" issue. When you beat the final boss and rescue Peach, she gives the message for when you first find Yoshi in the vanilla game. Whoopsie!
Posted by: SomeGuy712x - | Link
Skydda
Hi Nice work and also the music is so good, whats the song name of the DESERT HILLS 4 ? please
Posted by: Skydda - | Link
SomeGuy712x
I just started co-op playing through this hack with someone, but already found a couple of minor issues:

While playing 2 player, during Luigi's turn, the points shown at the top of the screen are actually still Mario's. I noticed this while watching my partner play and noticing that their score wasn't changing, and then when it was my turn, it turned out it was my score. So, Luigi's score seems to never be shown at all.

Also, after getting the "hurry up" warning for dropping below 100 seconds, the music tempo remained fast upon returning to the map, and persisted into later levels, until a boss was defeated, at which point the tempo finally returned to normal. EDIT: Turns out Start+Selecting out of a cleared level also resets the tempo.

Like I said, though, these are minor and don't actually interfere with gameplay, but I figured they were worth mentioning anyway.
Posted by: SomeGuy712x - | Link
Mysterik
I'm in the middle of the hack and i really enjoy it!! Great level and great music. Some slowdown like in many others hack but not too disturbing for me. I give you 5 stars. Thank you and keep the good work !
Posted by: Mysterik - | Link
BeeKaaaay
Acceptable, but a few things bothered me.

- The vertical free-scroll camera made it harder to focus because Mario's surroundings moved around so much. It also made a lot of jumps blind that otherwise would not be.
- There was a lot of lag. It's unfortunate that it wasn't fixed after it was mentioned during both previous moderations of this hack.
- This softlock was not fixed. I fixed it by adding a ceiling.
- The hitbox for these crushers is several pixels wider than the spikes, which is particularly bad because the crusher spikes in vanilla Super Mario World don't hurt you.
- The fact that this hurts you but these do not is visually confusing.
Posted by:  BeeKaaaay - | Link
Hazard73550
great, five stars :)
Posted by: Hazard73550 - | Link
BeeKaaaay
I am curious as to exactly how you got softlocked in the Yellow Switch Palace. I did not encounter a softlock there during moderation.

Originally posted by SwampMage
softlock in the yellow switch palace
Posted by:  BeeKaaaay - | Link
SwampMage
softlock in the yellow switch palace
Posted by: SwampMage - | Link
Dark Prince
First: Great Hack!, im just finishing world 1 so i may edit this comment.
Second: At Grassland 2, if you carry a buzzy beetle shell to the final pipe, you can see you didn't put the same Sp4 for both levels.
Third: Song Name At Grassland 4? ;)

Edit: im in world 2 now, and in the yellow yoshi level, there's a part with some slowdown, at the part with the 2 pokies, and the turnblocks
Posted by: Dark Prince - | Link
obersteiner86
If you go with are shell and are koopa ling inside the shell through a tube the koopaling glitches into the tube.
https://imgur.com/ZNFHqhg

ther are more bugs whatch second screenshot
https://imgur.com/H3WxTtu

and another glitch found:
https://imgur.com/K5gHmhn
Posted by: obersteiner86 - | Link
rafaelfutbal
Nice job! I got all 70 exits with no problem.
Waiting for the next hack. šŸ‘
Posted by: rafaelfutbal - | Link

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