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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for GHB Disable score
SMW Patches - GHB Disable score Link - Show random
File Name: GHB Disable score
Version History: View
Authors: HammerBrother, WhiteYoshiEgg
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Unlike Iceguy's patch, this patch remove several stuff that he left out:

-forgot to remove score sprites that appear when you hurt/kill enemies.

-the last "0" on the status bar.

-not to store tile $FC every frame, this is noticeable if you put custom counters on the space where the score was.

This means you don't have to use external tools to remove all score-related stuff in the game, this patch does it all for you.

credit goes to me and WhiteYoshiEgg (he made the disable score sprite code), and yes, I got his permission:

Originally posted by WhiteYoshiEgg
Sure, I don't think it's mine anyway.

2020-01-24 update:
Fixed a rather small oversight that the score code will STILL write blank tiles if the first n tiles/bytes at $0F29-$0F2E contains the value #$00 (which that displays the "0" graphic). This is because the people who wrote at $008EDB ($008E1A on the ROM map section) forgot to double-check the code just after $008EDB and $008F09 that checks the digit tiles, from left to right, if there is a leading 0, replace it with #$FC.
Tags: hud, lorom, sa-1, score, status bar
Download: Download - 2.15 KiB
finally i no longer have to manually remove all the score sprites! thanks!
Posted by: torzod - | Link
Tested with Asar v1.71, BSNES v87 (BizHawk), LM 3.11, SA-1 v1.32.
Works as intended, accepted.
Posted by:  Meirdent - | Link

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