Name: | GHB Disable score |
Authors: | HammerBrother, wye |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | Unlike Iceguy's patch, this patch remove several stuff that he left out: -forgot to remove score sprites that appear when you hurt/kill enemies. -the last "0" on the status bar. -not to store tile $FC every frame, this is noticeable if you put custom counters on the space where the score was. This means you don't have to use external tools to remove all score-related stuff in the game, this patch does it all for you. credit goes to me and WhiteYoshiEgg (he made the disable score sprite code), and yes, I got his permission: Originally posted by WhiteYoshiEgg Sure, I don't think it's mine anyway. 2020-01-24 update: Fixed a rather small oversight that the score code will STILL write blank tiles if the first n tiles/bytes at $0F29-$0F2E contains the value #$00 (which that displays the "0" graphic). This is because the people who wrote at $008EDB ($008E1A on the ROM map section) forgot to double-check the code just after $008EDB and $008F09 that checks the digit tiles, from left to right, if there is a leading 0, replace it with #$FC. |
Tags: | hud lorom sa-1 score status bar |
Comments: | 10 (jump to comments) |
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2.15 KiB | 800 downloads
Comments (10)
Works as intended, accepted.
No issues were found, so it's accepted.
Changes made:
Its usage and my opinion is already written in the description i.e. the score sprites actually don't spawn unlike in your averidge disable score.
But either way, approved.