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Details for Same Sprites, Different Levels
Super Mario World Hacks - Same Sprites, Different Levels
File Name: Same Sprites, Different Levels
Added:
Version History: View
Authors: eltiolavara9
Demo: No
Featured: No
Length: 92 exit(s)
Type: Standard: Hard
Description: "hmm what if i removed everything in a level except for the sprites and made the level around them" is what I asked myself one day, before deciding to do a whole hack about that for some reason.
-The name is pretty self-explanatory: Levels built around the sprites already in them.
-There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original.
-This hack's aimed at people that are new to SMW hacks or haven't played any, so it starts out pretty simple, but ramps up, with the post-game being much harder.
Enjoy! I guess! idk!
-also this took like a year and a few months to make i dont have anything else to write here go get it go go go
-oh yea also this hack features no custom stuff like new sprites, blocks or exgfx (some sprite gfx are changed though)

(NOTE: screenshots may be a tad outdated)

------------PATCH NOTES-------------
v2.0: GOD DAMN

-SLOWDOWN IS GONE :crab: :crab: :crab:
-more than half of the levels in the game have changes ranging from really minor to complete overhauls, difficulty for the postgame and star world levels is less ridiculous overall and star road megamix is now a completely different level (lots of overall polish and stuff too)
-all the janky stuff and bugs have been smoothed out

v2.1:

-fixed misc cutoff issues, made bricks and gravitron easier, made a postgame level less precise and made the p switch blocks in crystal caves more obvious

v3.0:

-a TON of polish and smoothing out the difficulty curve, full changelog in the zip file if you have a few spare days to read through it

v3.0.1:
-squashed bugs & fixed some annoying stuff & the last bit of polish
[MOD EDIT] Changed exit count to 90 exits since those are the ones that you can obtain.

v3.2: minor tweaks & pallete changes
update: more minor tweaks and adding dragon coins to levels that had too little/many -- update 2: minor aesthetic tweaks & more dragon coin stuff
Tags: gimmick, music, traditional, vanilla-ish, variety
Rating: 5.0 (Votes: 3)
Download: Download - 869.77 KiB
1,067 downloads
Screenshots
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eltiolavara9
Originally posted by evadjams
Originally posted by eltiolavara9

also, i've changed some message blocks in the update i'm making - hopefully the top secret area being in another level will be more clear


Still my favourite romhack I've played on this site. Return to Dino Island is the only other one I have up there with this one. You have a great aesthetic sense. Look forward to your next work.

thanks!! :)
Posted by: eltiolavara9 - | Link
evadjams
Originally posted by eltiolavara9

also, i've changed some message blocks in the update i'm making - hopefully the top secret area being in another level will be more clear


Still my favourite romhack I've played on this site. Return to Dino Island is the only other one I have up there with this one. You have a great aesthetic sense. Look forward to your next work.
Posted by: evadjams - | Link
eltiolavara9
Originally posted by evadjams
Originally posted by eltiolavara9
Originally posted by evadjams
Loved the hack! Fantastic concept, and very psychedelic.

Biggest gripe – why not 96* to match the original? I'm at 88 and don't know where to go to complete.

thank you! and as for the exits, i tried to mix stuff up


Does the Ghost House 2 have a secret exit? Been trying to find the Super Secret Area and it's super annoying. Also, seems to be a glitch – I passed the special world before getting the red switch. Now, when I went to World 3 to get it, it seemed to show up already flattened and I can't get in.

the red switch thing is probably something with conflicting events, i'll look into it, but no promises because i kinda forgot some overworld editing stuff and i think i'd have to like change half the events in the game to fix that
also, i've changed some message blocks in the update i'm making - hopefully the top secret area being in another level will be more clear
Posted by: eltiolavara9 - | Link
evadjams
I found the exits! Okay.
Posted by: evadjams - | Link
evadjams
Originally posted by eltiolavara9
Originally posted by evadjams
Loved the hack! Fantastic concept, and very psychedelic.

Biggest gripe – why not 96* to match the original? I'm at 88 and don't know where to go to complete.

thank you! and as for the exits, i tried to mix stuff up


Does the Ghost House 2 have a secret exit? Been trying to find the Super Secret Area and it's super annoying. Also, seems to be a glitch – I passed the special world before getting the red switch. Now, when I went to World 3 to get it, it seemed to show up already flattened and I can't get in.
Posted by: evadjams - | Link
eltiolavara9
Originally posted by evadjams
Loved the hack! Fantastic concept, and very psychedelic.

Biggest gripe – why not 96* to match the original? I'm at 88 and don't know where to go to complete.

thank you! and as for the exits, i tried to mix stuff up
Posted by: eltiolavara9 - | Link
evadjams
Loved the hack! Fantastic concept, and very psychedelic.

Biggest gripe – why not 96* to match the original? I'm at 88 and don't know where to go to complete.
Posted by: evadjams - | Link
RobertoGS
I completed my first SMW hack, this hack is awesome the levels, the songs, beautiful 7/10 because in some levels Mario looks different, gramar errors and the difficult in some levels are ridiculous that i used savestates to complete it.

In my opinion the hardest level of the entire hack is the last level of the special world ´´Not really Kaizo´´ i used a lot of savestates to complete it bruh.
Posted by: RobertoGS - | Link
yupyup____
good in my book!
Posted by: yupyup____ - | Link
eltiolavara9
..yea i forgot about the 2nd castle
also in snake creater i had to do that to get the background to show up properly, it's kinda hacked together (pun intended)
thanks for the approval though, and i'm glad you liked it!
Posted by: eltiolavara9 - | Link
Eevee
A very interesting hack here to say the least. I had fun, although, there are some polish issues I think you could resolve in the future, mainly that in some levels such as the second castle, you can see glitched sprite errors, in this case on the noteblocks. It can also be achieved by sliding into Bowser fireballs to kill them. Also in "Snake Creater" the status bar goes behind the foreground which is super weird.
Posted by:  Eevee - | Link
eltiolavara9
i'll only update it again if there's something else to fix, otherwise it'd be too spammy
Posted by: eltiolavara9 - | Link
rafaelfutbal
eltiolavara9, Thanks for updates and fixes.
I finally got all dragon coins! \o/

PS:
Now, the level "Level I But Hard" has 6 Dragon Coins. I don't know if it was intentional. But nevermind.
In the level "... and back!" you still can be softlocked on secret exit area if you jump over the wall with no key.
You can add a hole on the side of the lock to fix it.
Posted by: rafaelfutbal - | Link
eltiolavara9
first of all, thank you! i'm glad the mood i wanted to convey with some of the levels worked as well
sorry though, but i'm not gonna add a coin/moon marker, but i will fix the dragon coin issues (man, i REALLY never noticed them..) and the exit stuff
and as for the bowser fight freezing, i'm afraid that can't be fixed; i had to use a custom sprite for the bowser fight since the sprite tile limits patch i had broke it, and the only thing it changes is that the game freezes for a bit on transitions, but i can't do anything about it
Posted by: eltiolavara9 - | Link
rafaelfutbal
I beated it. No save state. I got all exits. Nice hack!
Some stages is so ludics, like a dreams/nightmares. Awesome!
Almost all stages was easy to beat it. The Star World has the harder stages.
The last 2 Star World's secret stages is kaizo level.
The weird grammar of the texts in general bothered me. But it was intentional in this game.
I hope to see more large hacks from this author.

----------------------------------------------------------------------------------------------------------------------------->
I noticed some bugs/errors:

This hack don't have coins/moons marker on map.
The 3º World don't have any number indication sign for it. [fixed]
The level "clouds or something" has 6 dragon coins.
In the level "... and back!", you can be softlocked on secret exit area.
The level "... and back!" has only 4 Dragon coins. [fixed]
The level "Lavender Loathing" has only 4 Dragon coins. [fixed]
The level "Under Construction" has only 3 Dragon coins. [fixed]
The 7º World don't have any number indication sign for it. [fixed]
In the level "Slammin' Fortress 2", one of the Rhinos Bosses freezes on screen after beat it.
The level "Level I But Hard" has only 4 Dragon coins. [fixed]
This hack game has 92 exits.
The final boss level temporarily freezes the screen many times on Bowser fight.
Posted by: rafaelfutbal - | Link
rafaelfutbal
Originally posted by eltiolavara9
thanks for reporting the missing dragon coins, but the level names and weird misspelling and such are intentional


Nice! Thanks!
Can you add a coin/moon marker to the stages, please?
I want to know in which stages I got all the 5 coins and moons.
Posted by: rafaelfutbal - | Link
eltiolavara9
thanks for reporting the missing dragon coins, but the level names and weird misspelling and such are intentional
Posted by: eltiolavara9 - | Link

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