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Details for Super Weekend World
Super Mario World Hacks - Super Weekend World
File Name: Super Weekend World
Added:
Authors: AmazingChest
Demo: No
Featured: No
Length: 3 exit(s)
Type: Kaizo: Light
Description: Can someone who's never made a hack before finish one in less than 48 hours?

I asked myself that question last Friday before Global Game Jam 2020 started and by Sunday evening I had Super Weekend World.

Super Weekend World includes:
- 4 whole kaizo levels (with names!)
- Custom-ish boss fight
- Hand-crafted overworld (made in 20 minutes after watching half of a youtube tutorial at 1.5x speed)
- Title screen with the name of the game on it
- No game-breaking bugs! (probably)

Super Weekend World does not include:
- Custom graphics
- Custom music
- Custom asm
- More than 48 hours of work

Thanks to Romhack Races for their baserom which saved me at least 30 minutes, which is three times as much time as I spent on making the boss fight.
Tags: vanilla
Rating: 4.6 (Votes: 7)
Download: Download - 104.79 KiB
599 downloads
Screenshots
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snailsenpai
An exceptional hack for being made within 48 hours and definitely a hack that I would recommend to a newer kaizo player and a veteran looking for something that is vanilla and pretty fresh. The only issue that I found was that the second on/off switch platform in the final level is a bit inconsistent, but other than that.. totally solid! 5/5 from me.
Posted by: snailsenpai - | Link
AmazingChest
Originally posted by simplyawful
Super fun little vanilla hack. I demand more.


Thanks. I have a real hack in the works :)
Posted by: AmazingChest - | Link
AmazingChest
Originally posted by The_Uber_Camper
Pretty good, especially to be made in 2 days; in the last level the platform at the 2nd on/off switch despawns much of the time due to janky (seemingly) uncontrollable timing of landing on the first platform though.


The trick to the first platform is to run under the spikes during its initial depression into the lava caused by Mario landing on it. That gives you enough time to make the second platform not fall off the screen consistently.

It's not an obvious strat though and if I had more time time play test I probably would have adjusted that section to be more lenient. But you can see what I do in the video I linked below.
Posted by: AmazingChest - | Link
The_Uber_Camper
Pretty good, especially to be made in 2 days; in the last level the platform at the 2nd on/off switch despawns much of the time due to janky (seemingly) uncontrollable timing of landing on the first platform though.
Posted by: The_Uber_Camper - | Link
simplyawful
Super fun little vanilla hack. I demand more.
Posted by: simplyawful - | Link
AmazingChest
Originally posted by Wolfguy423
well i cant beat the ghost house. the spiked ceiling above the double boo is too low and its insanely hard to even hit the Boos in the first place. enjoyed this hack but some of the setups are just ...off.


If you are stuck you can check out this video I made beating the hack, which should help: https://www.twitch.tv/videos/546409287
Posted by: AmazingChest - | Link
Wolfguy423
well i cant beat the ghost house. the spiked ceiling above the double boo is too low and its insanely hard to even hit the Boos in the first place. enjoyed this hack but some of the setups are just ...off.
Posted by: Wolfguy423 - | Link
AmazingChest
Originally posted by Strangetrooper
This is a really fun hack!! I'm about to finish it with retroarch but i want to check it on the snes.

Awesome work man!!


Thanks! I also use retroarch when I'm testing, but I like to play it on my Super Nt as well because there's less input lag. It's very cool to think of someone playing something I made on an original snes, which was the first console I ever played on.
Posted by: AmazingChest - | Link
AmazingChest
Originally posted by Wolfguy423
okay i literally cant get that third chuck to jump consistently at all on the first level. all he does is crouch and wiggle or just yeets himself on me before hes scrolled on screen. *update* you have to stop before he's scrolled onscreen and jump once before it lines up and sometimes not very well.

im having the same problem with another jumping chuck right after the checkpoint. *update* Sorry about these.. you have to stand on the edge of the flying platform before the chuck will even jump at all. :-\ sorry if this is basic knowledge but im pretty new to smw kaizo stuff. i usually do mario maker 1 & 2. :-D
YAY i beat my first smw romhack level!


Nice job. I put the coin in the air before the third chuck to indicate where to jump to trigger him. And for the one after the midway you can either stand on the edge of the platform as you did or do another jump toward him like the first one.
Posted by: AmazingChest - | Link
Wolfguy423
okay i literally cant get that third chuck to jump consistently at all on the first level. all he does is crouch and wiggle or just yeets himself on me before hes scrolled on screen. *update* you have to stop before he's scrolled onscreen and jump once before it lines up and sometimes not very well.

im having the same problem with another jumping chuck right after the checkpoint. *update* Sorry about these.. you have to stand on the edge of the flying platform before the chuck will even jump at all. :-\ sorry if this is basic knowledge but im pretty new to smw kaizo stuff. i usually do mario maker 1 & 2. :-D
YAY i beat my first smw romhack level!
Posted by: Wolfguy423 - | Link
Strangetrooper
This is a really fun hack!! I'm about to finish it with retroarch but i want to check it on the snes.

Awesome work man!!
Posted by: Strangetrooper - | Link
AmazingChest
Originally posted by Foxy McCloud
Hi! This Hack is Awesome!

P.s How did you disable the Screen scrolling?


Thanks! If you mean why it never scrolls up or down that's in the "Change Properties in Header" dialog in Lunar Magic, which looks like Mario's head. Set "Layer 1 (FG) Vertical Scrolling" to "No Vertical Scroll".
Posted by: AmazingChest - | Link
Foxy McCloud
Hi! This Hack is Awesome!

P.s How did you disable the Screen scrolling?
Posted by: Foxy McCloud - | Link
AmazingChest
Originally posted by MarioFan22
I wish I could make even one level in 48 hours. It took me like 3 months to do just that!


My first level (back in June) I spent a straight month working every day on it. It sucked and will never see the light of day. But I kept making stuff and tried to learn from it. I've still got a long way to go but my point is that anyone can make stuff, and if you want to make stuff faster you just have to make more stuff. Also deadlines help, which is why I do game jams.

Originally posted by Noob
Muito bom... O castelo me lembrou um pedaço da Kaizo Mario 3... 5/5


Isso foi intencional. Muito obrigado (and thanks google translate)

Originally posted by GiraffeKiller
Fun little hack with some satisfyingly tight platforming. I'm impressed you made this over a weekend.


Thanks! I usually make things that are too hard so I purposely dialed it back for this, so I'm glad it was still satisfying.
Posted by: AmazingChest - | Link
MarioFan22
I wish I could make even one level in 48 hours. It took me like 3 months to do just that!
Posted by: MarioFan22 - | Link
Noob
Muito bom... O castelo me lembrou um pedaço da Kaizo Mario 3... 5/5
Posted by: Noob - | Link
GiraffeKiller
Fun little hack with some satisfyingly tight platforming. I'm impressed you made this over a weekend.
Posted by: GiraffeKiller - | Link

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