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Details for Portable Orb of Teleportation
SMW Sprites - Portable Orb of Teleportation
File Name: Portable Orb of Teleportation
Added:
Authors: WhiteYoshiEgg, algae5
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Portable Orb of Teleportation, or P.O.O.T. is a useful sprite for teleporting the player around. Pressing L or R will teleport the player to the orb, and holding a direction during the teleport will cause the player to be launched in that direction after the teleport is finished. The P.O.O.T. is a single use sprite that destroys itself after being used once.



Based upon WhiteYoshiEgg's Carryable Pipe Sprite.
Tags: boost, carryable, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 9.79 KiB
86 downloads
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KevinM
Tested with: LM 3.11, pixi 1.2.14, SA-1 1.32, Snes9x 1.60.

During moderation I made some edits:
- Added defines for two behaviors that the sprite removed from the original pipes (to make it solid from the sides and from the top).
- Fixed a missed SA-1 converted address and added the SA-1 tag since it seems to work fine with SA-1.
- Added the unpatch file from the original pipe sprite to remove the hijack that it applies (to use if you insert the sprite and then decide to remove it from your hack).
- Fixed a bug where you could teleport while dying (which didn't break anything but it looked pretty funky).
- Some very minor code optimizations.

There's still some issues (but they are also present in the original pipe sprite):
- Yoshi's graphics don't appear while teleporting.
- Teleporting in a level where horizontal scrolling is disabled (through the level header) will cause a softlock. So, avoid using this (or the Carryable Pipes) in such levels!
- Carrying it through pipes will turn it into a P-Switch. Using this patch should fix this.
Posted by:  KevinM - | Link
HammerBrother
I can imagine how nuts that would be if Celeste had this.
Posted by: HammerBrother - | Link
Lunch Lunch
Originally posted by P-Tux7
I would suggest an extra bit version that does not disappear after use, that way the player can regrab it and do kaizo stunts with it.

I second this but of course non-ASM beggars such as myself can't be choosers. Very cool sprite as is though.
Posted by: Lunch Lunch - | Link
HammerBrother
Originally posted by dogemaster
This should be called the ender pearl.


Originally posted by VoxelRoguery
I wonder if you could turn this into an Ender Pearl


If you install HP patches, also damage the player.
Posted by: HammerBrother - | Link
VoxelRoguery
I wonder if you could turn this into an Ender Pearl
Posted by: VoxelRoguery - | Link
algae5
Originally posted by ExONightZ
Well, if you teleport into some bridge turn block the rom freezes over


Do you mean it soft locks the player inside a wall or something, or the game actually freezes and ignores inputs? Because turn blocks on their own already have the potential to soft lock players into walls with clipping, but hard locking the player's controls is a problem. I can test it later myself, just curious what happened.
Posted by: algae5 - | Link
Qwerty13x
Well, if you teleport into some bridge turn block the rom freezes over
Posted by: Qwerty13x - | Link
dogemaster
This should be called the ender pearl.
Posted by: dogemaster - | Link
Romano338
Really cool!
Posted by: Romano338 - | Link
HammerBrother
Feature request: make one that the sprite and player switches positions.
Posted by: HammerBrother - | Link
Final Theory
Cool! Seems to be a result of your teleport mini pipes.
Posted by: Final Theory - | Link
algae5
From my testing, even if mario dies right as you trigger the teleport mario's body will teleport, but the death still continues normally despite the graphical oddity. Shouldn't be a problem.
Posted by: algae5 - | Link
Qwerty13x
can be activated even when you die, even if it doesn't revive it only activates
Posted by: Qwerty13x - | Link
P-Tux7
I would suggest an extra bit version that does not disappear after use, that way the player can regrab it and do kaizo stunts with it.
Posted by: P-Tux7 - | Link

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