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Giant Swooper

SMW Sprites → Giant Swooper

This file is obsolete. The latest version is Giant Swooper. For other versions, check the version history.

Submission Details

Name: Giant Swooper
Authors: P-Tux7, RussianMan
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a swooper bat, except it is giant.

Credit is optional. Graphics provided by FanofSMBX.

(Rykon-V73): Added 2 .json files for the giant sprites and organized its GFX with the underground GFX, making those fit with the regular swooper.
Tags: enemy extended fire giant lorom sa-1 swooper bat
Comments: 10 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 8.68 KiB | 26 downloads

Screenshots

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Comments (10)

SpoodahBro Link
Originally posted by Rykon-V73
Did you change the 05 from !FlameSpr = $05+!ExtendedOffset? That's the behaviour of the giant fire swooper.


Do I have to change it to the number the asm file is on?
Rykon-V73 Link
Did you change the 05 from !FlameSpr = $05+!ExtendedOffset? That's the behaviour of the giant fire swooper.
SpoodahBro Link
The Giant Swooper works perfectly. Its the Giant Fire Swooper that I'm having a problem with. He's now leaving behind the flames as intended. He's behaving like any regular Swooper. Did I miss something because its not working properly.
 Major Flare Link
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and PIXI 1.2.13.

Update accepted.
 RussianMan Author Link
could've waited untill i fixed issues.

Originally posted by AnasMario130
I suggest that this sprite be labeled as 'Extended' since there is an extended sprite included.


Yeah, but it's not the main focus of this submission.
Rykon-V73 Link
The original never had this, but added the 'extended' tag.
Anas Link
I suggest that this sprite be labeled as 'Extended' since there is an extended sprite included.
Rykon-V73 Link
There is a minor glitch regaring the giant flame spawned by the Giant Fire Swooper. After I placed a Giant Swooper and the fire version and to the right a podoboo, if Mario runs past the 2 sprites, but sits close to the podoboo, the 2nd flame uses palette F.
 Major Flare From older version: Giant Swooper Link
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and PIXI 1.2.13.

In general, it works just fine; however, the fire variant has a small bug: sometimes, the flames it spreads will appear upside-down. Small thing, though; it does not affect general functionality of the sprite, thus I deemed it not to be enough of a removal reason.
 RussianMan Author From older version: Giant Swooper Link
Update: Added giant fire version, which acts like Darolac's fire swooper.