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Sprites SMW → Whimp

Détails de la soumission

Nom: Whimp
Auteur: Tsutarja
Ajouté le:
Historique des versions: Consulter
Outil: PIXI
Type: Standard
Dynamique: Non
Démontage: Non
Graphismes Inclus: Oui
Description: As requested by Roberto Zampari, here's a Whimp sprite that behaves just like NSMB2's whomp. When mario reaches near, it jumps and, when it reaches the ground, it slaps the ground with its face.

In order to kill it, while it's lying on the ground, you must spinjump in it, and it'll break.

Credits go to Squishy Rex for drawing the graphics that come included.

Now SA-1 hybrid.

(Rykon-V73): Converted the sprite into a .json file. My version uses palette 9, but it can be changed, by changing every $03 from PROP: db $03,$03,$03,$03 to $0D. And added a .gif. Blame my laptop for the .gif.
Étiquettes: lorom nsmb nsmb2 sa-1 whimp
Commentaires: 6 (aller aux commentaires)
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commentaires (6)

solgaleo35 Lien
Nintendo should use the Pattan more. I definitely agree that Whimp would be its name
Earthling Lien
what a wimp
 Major Flare Lien
Tested with: Lunar Magic 3.11, PIXI 1.2.13, SA-1 1.32 and ZMZ 1.08.

Update accepted. Please note that the idle Whimp will make the player lose Yoshi. Not a removal reason, though.
S.R.H. From older version: Whimp Lien
why are the screenshots JPEGs oh god
 idol From older version: Whimp Lien
btw this should prolly thank squishy devil since these use his graphics & he asks for credit:¶m=02&c=1&id=33564
 Sonikku From older version: Whimp Lien
Seems to work as intended. Could be a useful enemy for castle areas.