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Whimp

Sprites para SMW → Whimp

Detalhes da Submissão

Nome: Whimp
Autor: Tsutarja
Adicionado:
Histórico de Versões: Ver
Ferramenta: PIXI
Tipo: Padrão (Standard)
Dinâmico: Não
Disassembly: Não
Gráficos Inclusos: Sim
Descrição: As requested by Roberto Zampari, here's a Whimp sprite that behaves just like NSMB2's whomp. When mario reaches near, it jumps and, when it reaches the ground, it slaps the ground with its face.

In order to kill it, while it's lying on the ground, you must spinjump in it, and it'll break.

Credits go to Squishy Rex for drawing the graphics that come included.

Now SA-1 hybrid.

(Rykon-V73): Converted the sprite into a .json file. My version uses palette 9, but it can be changed, by changing every $03 from PROP: db $03,$03,$03,$03 to $0D. And added a .gif. Blame my laptop for the .gif.
Marcadores: lorom nsmb nsmb2 sa-1 whimp
Comentários: 6 (pular para comentários)
Avaliação:
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Comentários (6)

solgaleo35 Link
Nintendo should use the Pattan more. I definitely agree that Whimp would be its name
Earthling Link
what a wimp
 Major Flare Link
Tested with: Lunar Magic 3.11, PIXI 1.2.13, SA-1 1.32 and ZMZ 1.08.

Update accepted. Please note that the idle Whimp will make the player lose Yoshi. Not a removal reason, though.
S.R.H. From older version: Whimp Link
why are the screenshots JPEGs oh god
 idol From older version: Whimp Link
btw this should prolly thank squishy devil since these use his graphics & he asks for credit:

https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=33564
 Sonikku From older version: Whimp Link
Seems to work as intended. Could be a useful enemy for castle areas.