The disassembly of the Info Box sprite. Like the original, it displays message 1 or 2 depending on its X position. Unlike the original, you can use it to display a message of any level instead of the current one with the first extra byte. It also allows you to display a message of VWF Dialogues directly instead of using SMW's message system.
If the extra bit is set it acts nearly identical to the original, but is animated with 2 frames. This version comes with an ExGFX file, which should be put in SP2, this ExGFX file overwrites the original Info Box and Smiley Coin graphics.
(Rykon-V73): Because of the NSMBWii status bar, I moved the 2nd animation into the bullet bill slot. Now it's the normal GFX file. Anyway, converted the info box sprite and its exploding version into .json files.
Updated the description and ASM file where it tells you that you can use a message of any level instead of the current one with the first extra byte as well as a VWF message with the first two extra bytes.
Not mentioned in the description (and it should be as this is a very important feature):
As you can see in the first screenshot, you can have the info box display the message of any level, by entering the level number in lunar magic's extension field (-DC if >100, example for level 105 enter 29).