Name: | Ten |
Author: | Gamma V |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 10 exit(s) |
Type: | Standard: Normal |
Description: | I've been actively hacking Super Mario World for almost 10 years straight now, so I figured I'd do a little 10 level compilation to celebrate. Just like Vanilla: Made to Order, there's no real story here, just a set of levels to play. This time, though, they can be played in any order. Each one will reveal part of a picture on the Overworld which *may* have a connection to the number 10. |
Tags: | asm graphics hdma level collection mini-hack music |
Comments: | 13 (jump to comments) |
Rating: |
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Comments (13)
Took about 20 minutes to finish. Video of playthrough: https://www.youtube.com/watch?v=bRH3Y-okvFM
However, Rock and Roll Out is a little weird. Sometimes you cannot roll the rock to the right cuz it just moves one bit and stays to the left close to a pipe or wall, making one go back to despawn it. And I died once clipped between a rock and wall in the sublevel where there's the Yoshi coin.
I didn't like the hammer level much. The autoscroll makes it a trial-and-error, perhaps also damage-boosting, level. Although that can be solved by having a fire flower, it's not that fun to go back to get one for this level.
Something similar with "Freeze, Plumber!", the enemies start attacking you with ice offscreen, and you have to remember where they are and how to move on the slippery floor; or to go back and forth and attack them almost offscreen with a shell or a fireflower to avoid getting hit. Raider of the Lost Ark is nothing else but pure spam.
Life is a Highway is somewhat spammy, and the screen bugs in one part due to sprite overload; and I find much better to play without the capes given in the level, since without them I can do quicker and more precise jumps.
All in all, very good levels, the ten of them. And you're boo ring is very cute. I really loved the castle.
I heard a strange music glitch in the highway level, namely when the first bullet bill is shot (happens on Snes9x).
Also good to play your contest levels again.
Cheers!
I was a little disappointed in the part of not having an end screen or something similar, you should add it with an update
my rating: 8.5 / 10
I heard a strange music glitch in the highway level, namely when the first bullet bill is shot (happens on Snes9x).
Also good to play your contest levels again.
Cheers!
*it happened me twice but i lost the screenshot apparently,the glitched tiles appeared over the boss door, atop the screen, and all the stone bricks*
I may have fixed that in the latest update. I applied a patch that adds high bytes to the smoke sprites. imamelia was also able to optimize an inefficient graphics routine on the Grrrol sprites.
-in "autobots, grroll out!", the checkpoint is either set too low, or the camera, on the same checkpoint, is set too low, i barely can see the door.
-on the same level, there's a koopa keeps turning around on the vertical section of the level, *that's normal right?, it's a red koopa!, it should do that!* but the koopa turns around like if there was an object, were there isn't
-that level also has janky hitboxes for the grrols, slowdown, and even glitched tiles in some parts:
*it happened me twice but i lost the screenshot apparently,the glitched tiles appeared over the boss door, atop the screen, and all the stone bricks*
- stop!, hammer time!'s second part relies too much on enemy spam (almost for me, but that's personal though)
-another minor issue is the fact that mario's head looks wrong when he swims, or throws fireballs on big form.
Anyways, the hack is pretty good, and has cool gimmicks (no pun intended on reference to "freeze, plumber!").