Views: 815,871,118
16 users online: ChrisHamulak,  Falconpunch, h.carrell, Infinity, JamesD28, JLippe,  KevinM, KiloMinimo, Lespna1, NoodleSauce, Pancake001, Samuel Zuccati,  Sinc-X, Slash Man, Sping bot, SteamyPanini - Guests: 61 - Bots: 165 Users: 43,176 (2,254 active)
Latest: pisca_mb
Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for Ten
Super Mario World Hacks - Ten
File Name: Ten
Authors: Gamma V
Demo: No
Featured: No
Length: 10 exit(s)
Type: Standard: Normal
Description: I've been actively hacking Super Mario World for almost 10 years straight now, so I figured I'd do a little 10 level compilation to celebrate. Just like Vanilla: Made to Order, there's no real story here, just a set of levels to play. This time, though, they can be played in any order. Each one will reveal part of a picture on the Overworld which *may* have a connection to the number 10.
Tags: asm, graphics, hdma, level collection, mini-hack, music
Rating: 4.3 (Votes: 3)
Download: Download - 271.07 KiB
very good hack! I loved the rock mechanics and the revamped sprites. I have come across a single glitch, at the spooky scary skeletons level, when you hit an item block, it takes time for the sprite to appear.
I was a little disappointed in the part of not having an end screen or something similar, you should add it with an update
my rating: 8.5 / 10
Posted by: Kristianzara - | Link
It's cool, only 3 levels got me crazy/ragequit :)
I heard a strange music glitch in the highway level, namely when the first bullet bill is shot (happens on Snes9x).
Also good to play your contest levels again.
Posted by: Darkslayer - | Link
King Mayro
Posted by: King Mayro - | Link
The gimmicks on each level are very fun and interesting!
Posted by: MORC - | Link
The spritework is really good! Good job on these!
Posted by: Dominicentek - | Link
Gamma V
Originally posted by Dark Prince

*it happened me twice but i lost the screenshot apparently,the glitched tiles appeared over the boss door, atop the screen, and all the stone bricks*

I may have fixed that in the latest update. I applied a patch that adds high bytes to the smoke sprites. imamelia was also able to optimize an inefficient graphics routine on the Grrrol sprites.
Posted by: Gamma V - | Link
Dark Prince
nice and well done, but there are some problems:
-in "autobots, grroll out!", the checkpoint is either set too low, or the camera, on the same checkpoint, is set too low, i barely can see the door.
-on the same level, there's a koopa keeps turning around on the vertical section of the level, *that's normal right?, it's a red koopa!, it should do that!* but the koopa turns around like if there was an object, were there isn't
-that level also has janky hitboxes for the grrols, slowdown, and even glitched tiles in some parts:

*it happened me twice but i lost the screenshot apparently,the glitched tiles appeared over the boss door, atop the screen, and all the stone bricks*
- stop!, hammer time!'s second part relies too much on enemy spam (almost for me, but that's personal though)
-another minor issue is the fact that mario's head looks wrong when he swims, or throws fireballs on big form.

Anyways, the hack is pretty good, and has cool gimmicks (no pun intended on reference to "freeze, plumber!").
Posted by: Dark Prince - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 18


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy