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Mega Mole

SMW Sprites → Mega Mole

Submission Details

Name: Mega Mole
Author: imamelia
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite BF in SMW, the Mega Mole.

Yes, I know it's already been done, but this one is non-dynamic and, I'd like to think, easier to read than the one mikeyk included with Sprite Tool.

On extra bit set it'll be "Friendly", which means it can't hurt Mario.

(Rykon-V73): Converted the sprite and its extra bit to .json.
Tags: enemy lorom mega mole pacifist sa-1
Comments: 5 (jump to comments)
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Comments (5)

Hiro-sofT Link
Trying to set the palette of this sprite with the "!Palette" value on anything except 01, breaks it's graphics page for me. Using SA-1.
 Major Flare Link
Tested with: Lunar Magic 3.10, PIXI 1.2.13, ZMZ 1.08 and SA-1 1.32.

Update accepted.
Romano338 From older version: Mega Mole Link
For some reason I can't get to insert it. ALl I get is a pink shell-less koopa acting like a spiny. No idea why.
 RussianMan From older version: Mega Mole Link
This sprite solved my problem with mole palette .
Good job anyway!

Do I know this guy?
Anyways, this is big dude you can ride on, or do a friendly walking! Original description didn't mentioned extra bit feature, so I edited it. It also can be helpfull when comes with Moles palette (you can't just make a custom tweak sprite to change SMW's Mole Palette, it's hardcoded).

What's changed:
Converted to PIXI with SA-1 support
Added new fix options, that fix contact with yoshi and with star mario.

Note: Friendly Mole Still makes mario loose yoshi on contact.
 RussianMan From older version: Mega Mole Link
This sprite solved my problem with mole palette .
Good job anyway!