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Exploding Bowser Statue

SMW Sprites → Exploding Bowser Statue

Submission Details

Name: Exploding Bowser Statue
Author: Erik
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Bowser statue will spit fire until Mario comes close to it; when that happens it'll start flashing and then explode.
When the extra byte is set to 80 or more, it'll face right.

Now PIXI compatible.

(Rykon-V73): Added .json files for the exploding bowser statue facing left and the other one facing right. I changed the palette to C, to make it easier to notice.
Tags: enemy lorom sa-1
Comments: 4 (jump to comments)
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Comments (4)

 Major Flare Link
Tested with: Lunar Magic 3.11, ZMZ 1.08, SA-1 1.32 and PIXI 1.2.13.

Update accepted.
 Kevin From older version: Exploding Bowser Statue Link
I changed the BPL in the Init routine to a BMI to match the description (otherwise it would face right by default and left when the extra byte is $80). Other than that it works perfectly.
Ramon From older version: Exploding Bowser Statue Link
Got an error during insertion with GIEPY, something about a missing SubHorzPos routine. I seem to have fixed it by replacing (line 81) "JSL SubHorzPos" with "%SubHorzPos()". Anybody else get this error?
 RussianMan From older version: Exploding Bowser Statue Link
Works mostly fine. Right-facing statue's hitbox (as well as fire spawning offset) is a little off, but it's not a big problem.

I find it a little odd for it to use lunar magic's extra byte for facing instead of extra bit, but it works I guess. I've added info about extra byte feature in the description.

Also it appears to work on SA-1 rom, so I've added SA-1 tag.