Language…
8 users online: 15Tails,  AmperSam,  Big Brawler, LadiesMan217, lincolnic, maxo8000, Sirius_Kokov, Xulon - Guests: 166 - Bots: 129
Users: 70,845 (2,353 active)
Latest user: BeeBoo190

Super Mario Maker 2 - Tracker Block (v1.3)

SMW Sprites → Super Mario Maker 2 - Tracker Block (v1.3)

Submission Details

Name: Super Mario Maker 2 - Tracker Block (v1.3)
Author: ShadowMistressYuko
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is a moving platform, which changes direction when touching specific map16 blocks.
The blue block will start moving when the player steps on it, and it disappears when it reaches the end of its path.
The red block always moves, and it doesn't disappear.

--- Updates ---
ver1.3 (March 7, 2020)
- Fixed solid interaction from all 4 directions.
- Made the blue block disappear when it reaches the end of it's path.

ver1.1 (July 26, 2019)
- Now it works with the reverse gravity patch.
Tags: 32x32 block lorom platform reverse gravity sa-1 sm3dw smm2
Comments: 12 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 6.89 KiB | 791 downloads

Screenshots

Comments (12)

 MarioFanGamer Link
Added lorom tag.
HammerBrother Link
Originally posted by MarioFanGamer
Moderated with:
  • Lunar Magic 3.10
  • SA-1 Pack 1.32
  • SNES9x 1.60
  • PIXI 1.2.14
  • Reverse Gravity


Added version number to the name.

Proper graphics and disappearing blue block are definitively nice additions.
However, I don't really like the interaction code. The first issue is that the hitbox is a bit wonky i.e. Mario bounces on the block instead of sticking on them, doesn't push Mario if he's on the ground (at least Mario's body doesn't touch the block). The second issue is how you have the interaction itself: For one, you have a separate interaction for regular and reversed gravity even though it should be possible to have a unified interaction code and for the other, you check for Mario's interaction twice: First for the solid sprite and second whether Mario is on top of the block. Both of these are minor enough to not get rejection but you still should improve the code next time.


The non-pushing the player also happens with SMW's castle moving block - if you are touching the ground and not moving, the player will phase right through it.
 MarioFanGamer Link
Moderated with:
  • Lunar Magic 3.10
  • SA-1 Pack 1.32
  • SNES9x 1.60
  • PIXI 1.2.14
  • Reverse Gravity


Added version number to the name.

Proper graphics and disappearing blue block are definitively nice additions.
However, I don't really like the interaction code. The first issue is that the hitbox is a bit wonky i.e. Mario bounces on the block instead of sticking on them, doesn't push Mario if he's on the ground (at least Mario's body doesn't touch the block). The second issue is how you have the interaction itself: For one, you have a separate interaction for regular and reversed gravity even though it should be possible to have a unified interaction code and for the other, you check for Mario's interaction twice: First for the solid sprite and second whether Mario is on top of the block. Both of these are minor enough to not get rejection but you still should improve the code next time.
CalHal Link
Can the blocks pause and move again when Mario hits an OFF / ON block?
Electrogames From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
Can you adjust their speed?
 Major Flare From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
Tested with: PIXI 1.2.10, ZMZ 1.08, SA-1 1.32 and LM 3.04.

Accepted.
zacmario From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
whoa i didn't realize reverse gravity was thing
ShadowMistressYuko Author From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
zacmario From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
I don't get the musketeers joke. Looks cool though
CalHal From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
Can the blue ones disappear after moving to end and reappear back to the beginning?
 RussianMan From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
red blocks on second screen remind me of sonic the hedgehog 2
CalHal From older version: SuperMarioMaker2 - Track Block ver 1.1 Link
Those are called Track Blocks.