Views: 838,270,801 Time: 2020-07-10 01:10:19 PM
23 users online:
, ageVerrly , autisticsceptile1993 , buggy789 , CuRLy24881 , Dark4ssass1n , Darkbloom , Dominicentek , FireSeraphim , Golden Yoshi , HaruMKT , KevinM , Koop the Koopa , Kortizas , LOLRyan2006 the Goombud , Mad Lad , Mirann , MrRat26 , Nint , RollingRigatonis , Sancles , Sping bot , TheBiob - Guests: 51 - Bots: 69 xHF01x
Users: 45,869 (3,416 active) Latest: nonomannn
Not logged in.
ActRaiser - Bloodpool ~ Casandora
2020-03-27 05:42:58 AM
The rather circus-y yet royal-sounding theme playing in Bloodpool and Casandora in ActRaiser.
Update: Improved the orchestra hits and percussion, along with a small optimization and some volume changes. For some reason, the size increased from 0x55D bytes to 0x56B... but hopefully it's not a big deal.
athletic, boss, castle, chase, desert, final, mountain, tense
4.5 (Votes: 2)
Download - 31.41 KiB
7 up 2020-04-27 05:40:20 PM | Link
Thanks a lot, Maxo. But to correct you,
orchestra hits were indeed used in the original song in the 4th and 5th channels. There were no strings. But I was actually thinking about using @1 when improving this port.
AnasMario130 2020-03-27 12:48:24 PM | Link
it was fairly loud in game so i reduced the volume from w230 to w190.
i think @1 wouldve worked better than @15 since the original instruments were strings, but it doesnt sound particularly bad either way.
Maxodex 2020-03-27 05:43:59 AM | Link
Ah yes, that orchestra hit was bad because it wasn't transposed properly. But now I'm making it sound better and will update the port soon afterwards!
AnasMario130 2020-03-24 04:40:42 PM | Link
not feeling that orchestra hit
some notes also feel off, particularily at the 0:25 to 0:36 range
you've got something though, keep at it.
lion 2020-03-08 09:54:49 PM | Link