Banner
Views: 838,270,801
Time:
23 users online: ageVerrly, autisticsceptile1993, buggy789, CuRLy24881, Dark4ssass1n, Darkbloom, Dominicentek, FireSeraphim, Golden Yoshi, HaruMKT,  KevinM, Koop the Koopa, Kortizas, LOLRyan2006 the Goombud, Mad Lad, Mirann, MrRat26, Nint, RollingRigatonis, Sancles, Sping bot, TheBiob,  xHF01x - Guests: 51 - Bots: 69 Users: 45,869 (3,416 active)
Latest: nonomannn
Summer C3 2020 Content Spotlight
WhiteYoshiEgg's "Midway Point Timer Reset"!
Not logged in.

Song Title

    100%
    Details for ActRaiser - Bloodpool ~ Casandora
    SMW Music - ActRaiser - Bloodpool ~ Casandora Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: ActRaiser - Bloodpool ~ Casandora
    Added:
    Authors: AnasMario130
    Insert Size: 0x56B bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 0:36
    Featured: No
    Description: The rather circus-y yet royal-sounding theme playing in Bloodpool and Casandora in ActRaiser.

    Update: Improved the orchestra hits and percussion, along with a small optimization and some volume changes. For some reason, the size increased from 0x55D bytes to 0x56B... but hopefully it's not a big deal.
    Tags: athletic, boss, castle, chase, desert, final, mountain, tense
    Rating: 4.5 (Votes: 2)
    Preview: Play SPC
    Download: Download - 31.41 KiB
    57 downloads
    7 up
    Masterpiece.
    Posted by: 7 up - | Link
    AnasMario130
    Thanks a lot, Maxo. But to correct you, orchestra hits were indeed used in the original song in the 4th and 5th channels. There were no strings. But I was actually thinking about using @1 when improving this port.
    Posted by: AnasMario130 - | Link
    Maxodex
    it was fairly loud in game so i reduced the volume from w230 to w190.

    i think @1 wouldve worked better than @15 since the original instruments were strings, but it doesnt sound particularly bad either way.
    Posted by:  Maxodex - | Link
    AnasMario130
    Ah yes, that orchestra hit was bad because it wasn't transposed properly. But now I'm making it sound better and will update the port soon afterwards!
    Posted by: AnasMario130 - | Link
    lion
    not feeling that orchestra hit
    some notes also feel off, particularily at the 0:25 to 0:36 range

    you've got something though, keep at it.
    Posted by:  lion - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2020 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Menu

    Follow Us On

    • YouTube
    • Twitch
    • Twitter

    Affiliates

    • Super Mario Bros. X Community
    • ROMhacking.net
    • Mario Fan Games Galaxy