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Details for Custom "Shooting" Power-ups
SMW Sprites - Custom "Shooting" Power-ups Show random
File Name: Custom "Shooting" Power-ups
Added:
Version History: View
Authors: 1524, RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This package lets you to create new "Shooting" based power-ups, where the player can shoot extended sprites, both new and old, depending on "power" state.

Comes with boomerang and hammer powers, that were originally made by 1524 (ICB) and 3 new powers.

More details is in the readme.

V.1.2 - Most notable changes are support for the item box and one new power.
Tags: ability, lorom, pacifist, power, power-up, power-ups, projectile, sa-1
Rating: 4.0 (Votes: 1)
Download: Download - 35.90 KiB
373 downloads
Screenshots
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bandicoot
I see, it would be cool tho, I always found the smw's original powerdown a bit too punishing in hacks.
But these are great as they are, I would love to see a cloud flower powerup from Mario galaxy 2 added in this pack too in a update, I think the clouds are probably not much hard to code since they are just a stationary platform.
Posted by: bandicoot - | Link
KaidenThelens
Help! I can't make the hammer suit shoot hammers! What am I doing wrong?#smw{o_O?}
Posted by: KaidenThelens - | Link
Koop the Koopa
This...
Is heaven...

AMAZING!
Posted by: Koop the Koopa - | Link
yoshisworld233
Great!
Posted by: yoshisworld233 - | Link
Santi
!YOU'RE AMAZING!i want us to be friends with SMS central#smw{<3}#smw{<3}#smw{:peace:}
Posted by: Santi - | Link
RussianMan
i don't think so, since player is put in a big state, so they become small on hit in any case. i'll look into it.
Posted by:  RussianMan - | Link
bandicoot
Hello, is it possible to use this in conjunction with the "better powerdown patch" as in when Mario gets hit he return to his big Mario form instead of small?
Posted by: bandicoot - | Link
Sonck's entertainment
Prefiero ver el tutorial de Lx5 que parchar esto
Posted by: Sonck's entertainment - | Link
Meirdent
Tested with Asar v1.71, BSNES v87 (BizHawk), LM 3.11, PIXI v1.2.14, SA-1 v1.32, UberASM Tool 1.4.
Great work. There's a lot needed for setting these powerups up properly, but once you do so it all functions flawlessly.
Posted by:  Meirdent - | Link
zacmario
I like these
Posted by: zacmario - | Link
CapitanFrio09
Originally posted by RussianMan
Did you make sure you've installed uberASM codes that came with it? If so, also make sure you set correct extended sprites under SpriteToShoot table from ShootExPower.asm

Now yes, I have just fixed, Thanks you #smrpg{y}
Posted by: CapitanFrio09 - | Link
codfish1002
Is there anyway to configure a certain sprite to not get damaged by this?
Posted by: codfish1002 - | Link
RussianMan
Originally posted by CalHal
Can you please show score sprites after Mario touches the power up?


Phine. But i won't re-record gifs to show that off.

Originally posted by CapitanFrio09
When I try to get the ice flower, don't allow me throw the iceball. There's some problem with that? I checked the instructions of that and nothing to work


Did you make sure you've installed uberASM codes that came with it? If so, also make sure you set correct extended sprites under SpriteToShoot table from ShootExPower.asm

Originally posted by HammerBrother
When having the powerup, do they consume sprite slot the entire time until the player takes damage?


No. Power-up is a mere switch to activate powers, just like vanilla power-ups. They're handled through the uberASM.
Posted by:  RussianMan - | Link
HammerBrother
When having the powerup, do they consume sprite slot the entire time until the player takes damage?
Posted by: HammerBrother - | Link
CapitanFrio09
When I try to get the ice flower, don't allow me throw the iceball. There's some problem with that? I checked the instructions of that and nothing to work
Posted by: CapitanFrio09 - | Link
CalHal
Can you please show score sprites after Mario touches the power up?
Posted by: CalHal - | Link

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