|Details for 32x32 Blocks pack v2|
|File Name:||32x32 Blocks pack v2|
This package contains:
-A 32x32 brick that can turn into a 32x32 coin when a switch is pressed (default)
-A 32x32 use block (switchable to coin like above)
-A 32x32 question block with customizable items (see definition file).
Unlike previous submissions, ALL 4 blocks of the 32x32 blocks can be triggered by kicked sprites.
See readme for instructions and details. (Fix a block position-related but in vertical levels)
2020/03/07 update: Fixed the splash sprite issue.
|Tags:||32x32, brick, lorom, question block, sa-1, sprite contact, used block|
|Rating:||4.0 (Votes: 1)|
Download - 26.40 KiB
This is epic
|Posted by: WahooMario69 - | Link|
Copied from Question Mark Blocks description:
Be aware that [...] the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.
|Posted by: kamekku14 - | Link|
Tested with: SA-1 1.32, GPS 1.41, LM 3.11, ZMZ 1.08.
Accepted; however, there was some shoddy SA-1 hybridization in some codes (fixed) and the blocks cause minor V-Blank overflow (flickering). Not enough for a removal, though.
|Posted by: Major Flare - | Link|
|I was gonna say these blocks were obsolete to MFG's, but I realized something: the latter aren't affected by P-Switches. Still, nice blocks. A small suggestion: please add the earthquake effect caused by the original giant blocks from SMB3 when the player hits them (not the brick block, though).|
|Posted by: AnasMario130 - | Link|
|$1695 is the culprit that was being modified in routine $82887D/$02887D, which caused the splash sprite to spawn. It modifies it at $828937.|
|Posted by: HammerBrother - | Link|