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Details for 32x32 Blocks pack v2
SMW Blocks - 32x32 Blocks pack v2 Link - Show random
File Name: 32x32 Blocks pack v2
Added:
Version History: View
Authors: HammerBrother
Act As: Various
Includes GFX: Yes
Description: This package contains:
-A 32x32 brick that can turn into a 32x32 coin when a switch is pressed (default)
-A 32x32 use block (switchable to coin like above)
-A 32x32 question block with customizable items (see definition file).

Unlike previous submissions, ALL 4 blocks of the 32x32 blocks can be triggered by kicked sprites.

See readme for instructions and details. (Fix a block position-related but in vertical levels)

2020/03/07 update: Fixed the splash sprite issue.
Tags: 32x32, brick, lorom, question block, sa-1, sprite contact, used block
Rating: 4.0 (Votes: 1)
Download: Download - 26.40 KiB
279 downloads
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WahooMario69
This is epic
#smrpg{y}
Posted by: WahooMario69 - | Link
Klug
Copied from Question Mark Blocks description:
Quote
Be aware that [...] the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.
Posted by: Klug - | Link
Major Flare
Tested with: SA-1 1.32, GPS 1.41, LM 3.11, ZMZ 1.08.

Accepted; however, there was some shoddy SA-1 hybridization in some codes (fixed) and the blocks cause minor V-Blank overflow (flickering). Not enough for a removal, though.
Posted by:  Major Flare - | Link
Anas
I was gonna say these blocks were obsolete to MFG's, but I realized something: the latter aren't affected by P-Switches. Still, nice blocks. A small suggestion: please add the earthquake effect caused by the original giant blocks from SMB3 when the player hits them (not the brick block, though).
Posted by: Anas - | Link
HammerBrother
$1695 is the culprit that was being modified in routine $82887D/$02887D, which caused the splash sprite to spawn. It modifies it at $828937.
Posted by: HammerBrother - | Link

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