Name: | Super Zoulzi World |
Author: | Dreekius |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 3 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Super Zoulzi World is my first kaizo light hack. I'm looking for a difficulty around Quickie World 1 and such. I'm trying to make a nice looking hack in the way of GPW2, and I hope it will show. At the moment it features : - Retry system - Custom music - Custom blocks - Boss fight - Gimmicks in particular levels - Secrets - Some trolls and kaizo blocks (kept to a minimum) The demo contains 3 exits, including one boss fight. I hope you'll have some fun in these dire times ! |
Tags: | asm music |
Comments: | 7 (jump to comments) |
Rating: |
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166.79 KiB | 1,061 downloads
Comments (7)
Thanks for your feedback, currently the hack has been highly improved since I posted this demo.
I hope to post an update rapidly
I'm play testing everything on Snesx9 so I really don't know how the hacks behave on a real snes..
Overall, I like it, and here is my feedback:
-You are using the wrong corner tiles in the title screen, as you can see in your first screenshot (the one to the right of Mario, and the one to the left of the watermelon-looking tile). Also, It says "Zoulzy", but you posted this demo as "Zoulzi".
-Put the goaltape at the bottom, so this doesn't happen.
-As pointed out before, these rocks get stuck in there. In the same level, but arround the checkpoint, the blue shell is way over above you to even hit you. In the autoscroll section of this level, the one tile-gap jump could be hard to get, as the jump that follows (because It's a controlled one).
-The messages display in yoshi's house are the same. You can change it in the overworld editor -> overworld -> change special messages levels.
-If you gain enough lives, the counter goes up to B0. You can patch that so you don't gain more lives, or set the starting lives to 5 or a low number (in retry_table.asm).
-I know is a demo, but enable "save prompt" in every level!
Good luck mate
Thanks for the feedback mate !
1 - I'll change the title I misspelled my own crew name ahah, same for the corner tiles I didn't see it thanks
2 - Thanks for the goal tape I didn't see it !
3 - I'll get rid of those rocks as mentioned earlier
4 - I don't know how but I copy/paste the same message in yoshi's house my bad :p
5 - I'll patch the lives I wasn't aware of this "glitch"
6 - Save prompt are now enabled (I forgot as I was too eager to post it ahah)
Overall I hope you had a great time
Overall, I like it, and here is my feedback:
-You are using the wrong corner tiles in the title screen, as you can see in your first screenshot (the one to the right of Mario, and the one to the left of the watermelon-looking tile). Also, It says "Zoulzy", but you posted this demo as "Zoulzi".
-Put the goaltape at the bottom, so this doesn't happen.
-As pointed out before, these rocks get stuck in there. In the same level, but arround the checkpoint, the blue shell is way over above you to even hit you. In the autoscroll section of this level, the one tile-gap jump could be hard to get, as the jump that follows (because It's a controlled one).
-The messages display in yoshi's house are the same. You can change it in the overworld editor -> overworld -> change special messages levels.
-If you gain enough lives, the counter goes up to B0. You can patch that so you don't gain more lives, or set the starting lives to 5 or a low number (in retry_table.asm).
-I know is a demo, but enable "save prompt" in every level!
Good luck mate
First of all, thanks a lot for playing this, it means a lot to me <3
I figured the blue shell koopa wasn't really good and I might just get rid of it!
For the 4 stones i wasn't too sure in the first place and it was more of a fake out in the end :p
I hope you'll be there for more in approximately a month or so !