Language…
17 users online: aaa,  BeeKaay, Children's Digest 1950-2009, GBchangeling, gui, KlonoA13Phill, Konaoto, Majorasmaskkingdom, MarsAmpere,  NopeContest,  shovda, Skewer, Souldbminer, Steffi4689,  TickTockClock, twicepipes, Ziz - Guests: 99 - Bots: 168
Users: 54,948 (2,115 active)
Latest user: GBchangeling

Explode Bob-Ombs Block

SMW Blocks → Explode Bob-Ombs Block

Submission Details

Name: Explode Bob-Ombs Block
Author: Nowieso
Added:
Version History: View
Act As: 25
Includes GFX: Yes
Description: This block makes Bob-Ombs explode when they touch it.
Uses Palette 7.

I also included defines that let you easily change how long the explosion will happen, how long to shake the screen and if you want the Bob-Omb to explode even when it gets carried, so make sure to check the asm file!

V1.1:
-The block no longer activates dead Bob-Ombs
-Moved the graphic to use last 8 colors of the palette row
-Added an option to disable exploding the Bob-Omb if it gets carried
Tags: bob-ombs bomb explosion lorom sa-1
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.69 KiB | 194 downloads

Screenshots

Comments (2)

 Kevin Link
Tested with: LM 3.11, GPS 1.4.1, SA-1 1.32, Snes9x 1.60. Everything works as intended, so accepted.
 Major Flare From older version: Explode Bob-Ombs Block Link
Tested with: LM 3.10, GPS 1.4.1, ZMZ 1.08 and SA-1 1.32.

Well, to inform you, your SA-1 conversion was quite wrongly done, due to bad sprite table conversion; however, I fixed it for you. Other than that, nice block, and it works, so accepted. I'd like to point two things, though:
1) The place you update the colors in palette 7 is not the best appropriate. You could move it to the last 8 colors of the palette row (not a removal reason, since it's GFX related);
2) Your code activates dead bob ombs. A previous $14C8,x check could be made if it was not your intention.