Banner
Views: 852,495,084
Time:
19 users online: BOB66, BoingBoing, Darolac, goosedajuice, Gulaschko, HaruMKT, Janno27, KaidenThelens, katun24,  KevinM, Mario and yoshi, Neexy, Nint, NINTENLUIGI, obersteiner86, OhMuramatsu, ss_isbjorn, TokZone,  xHF01x - Guests: 37 - Bots: 124 Users: 47,008 (2,526 active)
Latest: mariofan_171
Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Divisible Boo
SMW Sprites - Divisible Boo Show random
File Name: Divisible Boo
Added:
Version History: View
Authors: anonimzwx
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: It is a Boo that when is jumped on by Mario It is divided in 2 Boos.

Requested by MaxodeX
Tags: boo, divisible, lorom, sa-1
Rating: No rating
Download: Download - 4.80 KiB
136 downloads
Screenshots
Image
PinkSatan
It may not be much help, but I thought I'd also share that I too am having the issue where the sprite doesn't spawn in game.
Posted by: PinkSatan - | Link
slopcore
Originally posted by mmBeefStew
Originally posted by qantuum
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.


I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.


I'm also experiencing this same issue. I've tried setting it with the .cfg and .json in the list.txt, but nothing seems to work. No matter what it shows up as in LM, it never spawns when I open the game in an emulator.
Posted by: slopcore - | Link
mmBeefStew
Originally posted by qantuum
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.


I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.
Posted by: mmBeefStew - | Link
qantuum
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.
Posted by: qantuum - | Link
Von Fahrenheit
Originally posted by HammerBrother
Multiply is a better word because the 2 boos it turned into aren’t 1/2 the size of the original.


but they do die when jumped on, meaning they didn't inherit the invincibility of their ancestor and are therefore lesser creatures, ergo no multiplication has occured
Posted by: Von Fahrenheit - | Link
Major Flare
Tested with: PIXI 1.2.14, LM 3.11, ZMZ 1.08 and SA-1 1.32.

Update accepted.
Posted by:  Major Flare - | Link
HammerBrother
Multiply is a better word because the 2 boos it turned into aren’t 1/2 the size of the original.
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy