23 users online: Ahrion,  Anorakun, CarlMitchell60, CrazyPencilDawg, DocCzekaj, Eduard, Everest, fsvgm777, GRAVITORBOX, grisu,  icrawfish, janklorde,  K.T.B., LightAligns, MarioSMWGooder, Mr. MS, Murphmario, ninj, Nint, Rykon-V73, ShUriK KiD, VinylHeart, Zavok - Guests: 108 - Bots: 126
Users: 57,115 (2,273 active)
Latest user: Virtual Ketchup


Super Mario World Hacks → Square

Submission Details

Name: Square
Author: Scrambles_
Demo: No
Featured: No
Length: 9 exit(s)
Type: Kaizo: Intermediate
Description: Square is a short, easy-to-intermediate difficulty kaizo hack I made for beginners looking for something to play during their progression to more difficult kaizo hacks. While focusing on tight flowing platforming, I tried to prioritize fun over challenge wherever possible. I also sprinkled in a few trolls because trolls are always funny.

This game features custom music, custom palettes, some custom asm, one secret, and deep lore that will have you begging for a sequel.

Whether you're a new or experienced kaizo player, I hope you enjoy!

Special thanks to Monkeyfist for playtesting and providing feedback
Tags: asm music platforming
Comments: 6 (jump to comments)
4.4 (5 ratings)
No rating
Download 532.97 KiB | 1,066 downloads


View all

Comments (6)

timeisart Link
good job, fun hack (except for the wind level). but I really wouldn't call this easy, definitely falls under intermediate imo. That last castle was sick though.
blackhart Link
I just came back to this for a second playthrough. It's really great, I had a lot of fun.

I don't know if you care by now, but if you ever do an update, the overworld path between "Crunch Time" and "Cool Beach Level" is open without beating "Crunch Time." The graphics have the right animation, but the pathing isn't blocked off, so you can just skip "Crunch Time."

Anyway, super fun, awesome job! #smrpg{y}
Kimota Link
Solid hack. Some very creative jumps and fun platforming. I would put this solidly in "intermediate" category, not really easy or beginner, about Invictus or Akogare level.

The final castle is excellent; give yourself a hand. One level I didn't like was the wind level. I don't think you did a bad job on it necessarily; I just find the gimmick un-fun. I also would vastly prefer if you could see the wind.

The other one I hated was the double jump level, because it's jank as far as I can tell. Very small differences in movement lead to totally different spawns of the gray winged platforms, often guaranteeing death. Even after many attempts, I still couldn't get it consistent.

But aside from these complaints, like I said, this was a good effort with some awesome sections. I look forward to playing your next hack.
MilkyMooer Link
Literally every hack I play is getting 5 stars.
dogemaster Link
Not sure about the begging for the sequal part but ok
Reyreyhdz Link
Good practice