Name: | No Overworld 1.2 (Uberasm) |
Author: | Brolencho |
Added: | |
Type: | Game Mode, Global |
Includes GFX: | No |
Includes Hijack: | Yes |
Featured: | Yes |
Description: | Disables overworld. Original idea by Alcaro, but code is new. You can use global_code or use gamemode 0C, 10 and 14. This uberasm version should be compatible with: - retry system - sram plus - addmusik - SA-1 If you find any issues let me know in the comment session. |
Tags: | lorom map metroidvania overworld sa-1 |
Comments: | 41 (jump to comments) |
Rating: |
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Comments (41)
I wanted to reach out and thank you for your interest in the No Overworld patch. However, I must confess that as I've dealt with personal and social anxiety issues, the feedback, and responses I've received in the past year have made me feel quite nervous and pressured. But please don't misunderstand, it's not anyone's fault.
Unfortunately, due to these challenges, I don't have a definite timeline for when I'll be able to work on this patch again or potentially fix the glitches that many of you have reported. Nevertheless, I'm happy to report that things are slowly getting better, and just writing this message is a sign of personal improvement.
Despite all this, I must say I feel grateful to you guys for taking the time to use this patch, and for investing your time to report the issues you've encountered. Especially to everyone that has commented in this post, it makes me feel that I've contributed to something of value.
Thank you for your understanding.
When Mario dies in Level 2, The game sends me to the next level, in Level 3, if Mario dies again, I go to Level 4, if I finish this level (or I die again), it shows me the credits. What should I do to avoid this ?
I ran into the same issue. But in my case, i use SA-1 and retry. But it only happen sometimes. about 1 out of 20 death.
I did recheck all the files and code. Also try to repatch the rom from scratch. The issue persist.
Whenever I install both and select yes during a retry prompt my rom crashes, but if I select no it works fine.
note. retry system is the only patch installed in my rom so far
retry system v2.06a works fine
but why
5/5
When Mario dies in Level 2, The game sends me to the next level, in Level 3, if Mario dies again, I go to Level 4, if I finish this level (or I die again), it shows me the credits. What should I do to avoid this ?
Check the NoOverworld.asm File
Did you copy and pasted the code in Global code.asm File?
When Mario dies in Level 2, The game sends me to the next level, in Level 3, if Mario dies again, I go to Level 4, if I finish this level (or I die again), it shows me the credits. What should I do to avoid this ?
(It's maybe caused by this patch: https://www.smwcentral.net/?p=section&a=details&id=20295)
- BSNES v115
- Lunar Magic v3.11
- SA-1 Pack v1.32
- UberASM v1.4
- GPS v1.4.1
- AddmusicK v1.06
- SRAM and BW-RAM Plus v1.3
- Retry System v2.06a
- Exit Block (no OW events)
Removed no map and no overworld from the tags, added sa-1 tag, removed Alcaro from the authors (you mentioned it in the description that the code is 100% original), submitted a fix which doesn't drop you off zo the title screen in case of game over in two player mode with shared inventory and replaced aBRA
withJMP
in case you have !more_levels_after_credits and !advanced_mode enabled.Let's be honest: I have moderated this for a week (yeah, started the moderation a bit late due to CLDC) due to its customisation and this has to be one of the best UberASM codes in the history! Due to quirks with how SMW handles the overworld (because of the intro), the only "patch" which is required is a small bugfix as a hex edit which is part of the UberASM file (not very happy about it because of potential dangers but still). A side effect of that is the increased compatibilitiy with resources as the No Overworld patch tends to avoid writing to freespace (most notable SRAM Plus as the patch also implements its own SRAM system).
It's also very customisable (much more than the patch) because you can set up when it saves (not just after levels but also at midway points and level transitions), shared player inventory and with advanced mode set the path yourself (yes, you can use it to create loops, branches and the like).
As such, the ASM team went to feature it.
The only issue is a missing feature from the patch where secret exits bring you to the next level + 1 which means switch palaces and the like are harder to set up. Sure, advanced mode somewhat mitigates that but it's rather hard to set up and a simpler option for secret exits would have been nice. Speaking of advanced mode: You also have to set the levels manually even though it would have been better if at least the normal exits for each level bring you to the next level in the table.
- Fixed crash with retry patch
- Fixed graphic issue when using "VWF intro 1.22"
- Fixed Player 2 compatiblity with "Exit Block (no OW events)" and "Door exit"
- More info for coders.txt
Thanks to Darolac for pointing some of these issues and testing.
v1.1
- Supports two players
- Supports Secret exits(advanced mode)
- various fixes
- clean.asm is now integrated in NoOverworld.asm
- global code, so it's easier to insert.
Not adding more features from now on, just fixing bugs and stuff. Don't wanna make it more complex. lol
Edit: doesn't seem to allow me to update the file. Might have to resubmit
Edit 2: ok i managed to upload it.
I know the idea would be to have no overworld but it would be great if we could at least show the level name before playing it!
The vwf intro 1.22 is fully compatible, I tested my hack that I was working on, and it works really well.
I know the idea would be to have no overworld but it would be great if we could at least show the level name before playing it!
have a good one.
BTW, this will skip overworld.asm from your powerup patch. PM me that file if you see if it's not compatible with powerups.
It’s already compatible with custom powerups. It works really well.
BTW, this will skip overworld.asm from your powerup patch. PM me that file if you see if it's not compatible with powerups.
place this
between the sign plus and rtl
so it will be like
That will actually skip OW
Thank you Brolencho, it works now
place this
between the sign plus and rtl
so it will be like
That will actually skip OW
If I will do that but powerups patch are the ones that came from their new ones.
by the way, what is that powerup patch? i might wanna see if this is compatible with it.
0D GM0C.asm
now show what's in file load_overworld.asm
Look
I inserted success but it takes me on the overworld
Edit: I edited to put $ but it takes me on the Overworld instead of levels.