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Song Title

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    Details for Deltarune - Lancer
    SMW Music - Deltarune - Lancer Show random
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    File Name: Deltarune - Lancer
    Added:
    Authors: SleepySnips
    Insert Size: 0x09F3 bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 0:47
    Featured: No
    Description: Hohoho!

    This is Lancer's theme from the game "Deltarune" by Toby Fox.
    Since SFXs will overwrite the percussion, I would recommend using this song in the cutscenes,titlescreen or on the overworld.

    Also huge thanks to Maxodex for helping me port this!
    Tags: cutscene, overworld, title
    Rating: 5.0 (Votes: 3)
    Preview: Play SPC
    Download: Download - 63.29 KiB
    153 downloads
    SleepySnips
    Originally posted by Tamaki
    This is pretty good! I have a couple of notes, however:

    - The song was pretty loud in-game, so I had to lower the global volume to w150.

    - Optimization-wise, it's pretty good as well! Though I did find this little mistake (lines 220-222):

    Code
    [f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r32]13
    f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r1
    r16


    If you modify the rests at the end a little bit, you can include that loose line into the loop above:

    Code
    [f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r32]14 r1r32


    Also, you defined the label (5) in channel #2 but you never used it. It's not a big deal, but I figure I'd mention it regardless. #tb{:p}

    Good job with the port!


    Yo thank you for the nice comment. I greatly appreciate that!
    And I will keep the mistakes in mind for future ports. #tb{^V^}
    Posted by: SleepySnips - | Link
    Tamaki
    This is pretty good! I have a couple of notes, however:

    - The song was pretty loud in-game, so I had to lower the global volume to w150.

    - Optimization-wise, it's pretty good as well! Though I did find this little mistake (lines 220-222):

    Code
    [f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r32]13
    f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r1
    r16


    If you modify the rests at the end a little bit, you can include that loose line into the loop above:

    Code
    [f+16r16.f+16r32 OH a+16r16. CH f+16r32f+16r16.f+16r32 OH a+16r16. CH f+16r32]14 r1r32


    Also, you defined the label (5) in channel #2 but you never used it. It's not a big deal, but I figure I'd mention it regardless. #tb{:p}

    Good job with the port!
    Posted by:  Tamaki - | Link
    dogemaster
    AAAAAAAAA THIS IS GOOD
    Posted by: dogemaster - | Link
    MilkyMooer
    Y E S
    Posted by: MilkyMooer - | Link

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