Banner
Views: 827,801,469
Time:
18 users online: anthonypasha, Ashley Alexander, Darkbloom, Digital Entertainment, Fermín Acosta Jr., Ice Man,  LMPuny, LOLRyan2006 Mario Fan, Luks, MegaSonic1999, Miku, NicoTheKaizoer, OhMuramatsu, Sokobansolver, SquidMan_Raps, SuperGlitchyMario64, WhiteYoshiEgg, Wilson12 - Guests: 65 - Bots: 70 Users: 44,294 (2,523 active)
Latest: Shadow_Fox_75
Tip: Remember to remove the original SMW events, both layer 2 and layer 1, when making a new overworld.Not logged in.
Details for SMW Skill Challenge 2
Super Mario World Hacks - SMW Skill Challenge 2
File Name: SMW Skill Challenge 2
Added:
Authors: Magikey
Demo: Yes
Featured: No
Length: 3 exit(s)
Type: Kaizo: Hard
Description: Demo of the sequel of my first multi-level hack. Features sprite-on-sprite interaction and wallkicks, just like the first installment of the series.

Good luck!
Tags: glitch, huge level, music, vanilla
Rating: 5.0 (Votes: 1)
Download: Download - 249.19 KiB
349 downloads
Screenshots
Previous 
 Next
xHF01x
This is a promising demo for the sequel of your first Kaizo: Hard hack. It makes good use of several vanilla mechanics and the sprite-on-sprite interaction patch, while making item management way more tedious, allows for some clean setups to showcase vanilla mechanics that are otherwise hard to abuse. Still not a fan of the walljump patch, though I suppose that this is subjective.
There are some breaks, especially in the third level (see dacin's playthrough for details: https://youtu.be/AxdJH1f5vec), but I don't feel like they hinder the level design enough to warrant a rejection. After all, there is no break-proof puzzle level anyway.... You should still fix the major breaks for the next release.
A note on the difficulty here: I was completely unable to play this without 50% slowdown and had to resort to 25% slowdown for some setups (actually I played the last room in the first level in frame advance because that setup is tight as hell). 10 years ago, when the first pit hacks were built, this was more than enough to classify a hack as "pit". While difficulty creep appears to be a normal trend in all user-created levels, I feel like you went overboard here. That is: If you plan on increasing the difficulty of this hack even further please consider submitting this as a pit hack (Don't be deterred by arbitrary labels though; if you want to increase the difficulty, go ahead!).
Moderation notes: Fixed the tags.
Posted by:  xHF01x - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 19

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy