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Details for Angry Sun/Happy Moon (v1.3)
SMW Sprites - Angry Sun/Happy Moon (v1.3) Show random
File Name: Angry Sun/Happy Moon (v1.3)
Added:
Version History: View
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Angry Sun from Super Mario Bros. 3 (and Super Mario Maker 2). It's locked on the screen horizontally and remains dormant until Mario reaches a certain screen (customizable with the first extra property byte), at which point it starts spinning in circles and swooping down in attempt to hurt Mario. It can be killed with a star or a thrown object.

If the Extra Property Byte 2's first bit (i.e. set it to 1) is set, it will instead use the Super Mario Maker 2 graphics set and animations.

Setting the Extra Bit will cause the sprite to look and act like the Happy Moon enemy from Super Mario Maker 2. Touching it will cause it to instantly kill all sprites that are not set to "Invincible to star/cape/fire/bouncing blk". Do note that while the SMB3 graphics are in effect, the Happy Moon will NOT display properly. You will need to remap the sprite if you wish to have the Happy Moon and SMB3 Angry Sun available in the same ExGFX file.

The initial position of the sprite is determined by setting the Y position of the sprite. If it is an even number, it'll appear on the left side. If it's odd, it'll appear on the right.

Note that this sprite disables L/R scrolling for any level it's put into in order to prevent an issue with following the screen.
Tags: chase, desert, enemy, follow, lorom, pacifist, sa-1, smb3, sun
Rating: 5.0 (Votes: 1)
Download: Download - 14.50 KiB
138 downloads
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MarioFanGamer
Moderated with
  • BSNES v115
  • Lunar Magic v3.11
  • SA-1 Pack v1.32
  • PIXI v1.2.14

Removed the tags smb 3, super mario bros 3, follow player, following, desert level, desert stage, added the tag pacifist, fixed a bug where the moon doesn't always activate when rising Yoshi.

It's definitively a very good recreation of Angry Sun from SMB3 and Happy Moon from SMM2. Personally, I would have set the screen to activate with an Extra Byte but w/e. Found no issues too.
Posted by:  MarioFanGamer - | Link
OrangeBronzeDaisy
Amazing
Posted by: OrangeBronzeDaisy - | Link
MarioFanGamer
Originally posted by Thiago678
The moon needs to do score when touched and do score to the koopas that didn't have spawned the score sprite.

Too many score sprites have been spawned, you can't spawn more than what's shown in the first image.
Posted by:  MarioFanGamer - | Link
Thiago678
The moon needs to do score when touched and do score to the koopas that didn't have spawned the score sprite.
Posted by: Thiago678 - | Link
ASSATAKKU
Do you make SwingingClaw with a custom sprite of Super Mario Maker 2?https://bin.smwcentral.net/u/41787/SwingingClaw.zip
Posted by: ASSATAKKU - | Link
AnasMario130
Very nice man!
Posted by: AnasMario130 - | Link