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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Details for Invisible Mario
UberASM Repository - Invisible Mario Show random
File Name: Invisible Mario
Authors: Eduard
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This uberasm hide the player's graphic.

Credit is optional.
Tags: invisible, lorom, player, sa-1
Rating: No rating
Download: Download - 266 bytes
This effect can also be recreated with the mario exgfx patch by roy but this is also an optional choice as the one by roy isn't sa-1 and could cause problems for others who are using any patches that changes how mario uses his graphics so yeah this is cool
Posted by: codfish1002 - | Link
Tested with: LM 3.11, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Very simple but it does its job, so accepted.
Posted by:  KevinM - | Link
Originally posted by Qwerty13x
Is Compatible with the 32x32 Player Patch?

I testet it myself and I had no issues.
Posted by: Eduard - | Link
Is Compatible with the 32x32 Player Patch?
Posted by: Qwerty13x - | Link

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