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Details for Super N450 World
Super Mario World Hacks - Super N450 World Show random
File Name: Super N450 World
Added:
Authors: N450
Demo: Yes
Featured: No
Length: 7 exit(s)
Type: Standard: Normal
Description: Hey everyone! This is my second submission, Demo 0.65 of Super N450 World (most epic title ever, not really). Plot is the same generic one: Bowser has kidnapped Peach and Mario must rescue her.

I abandoned this hack when I started it a year ago, but I found it and I decided to work on it again, though it will take some time to make a full hack or at least release another demo.

This hack covers most of World 1 (not finished) and contains:

-Some ExGFX
-Custom Music
-At least! A functional and decent (not the best) overworld
-No More Sprite Tile Limits patch so they don't disappear
-Normal Difficulty (totally doable without tools or Save States, been testing for myself)

Inside the zip file, you can find the bps patch for the hack and a txt with credits and some info.

I tried to learn from Noivern's rejection log from my 2018 Halloween hack, which I plan to remake some day. Also, I've been playing other user's hacks to get ideas for levels.

Hope you enjoy this hack! Constructive feedback is welcomed! Thanks!

CHANGELOG:
Demo 0.5: Release
Demo 0.6 (fixes from 1Updudes' removal log, big thanks for reporting them!):
-A couple of minor fixes in the overworld.
-Fixed a potential softlock in Yellow Switch Palace by redesigning a small part of the level.
-Graphical changes in Ruins of Darkness and the sub-level in Mt. Mushroom to improve visuals.
-Minor fixes in some levels.
Demo 0.65 (again thanks to 1Updudes for reporting the issues)
-Fixed an issue where the player can move freely on the overworld
-Small changes to Indigo Cave (BG palette changed as a suggestion from Green Jerry)
Tags: less exgfx, music, traditional, vanilla, variety
Rating: 5.0 (Votes: 2)
Download: Download - 250.22 KiB
1,069 downloads
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N450
Originally posted by TheFallenYoshi
The levels were fun and the music was pretty good. The only problems were that some of the levels were too reliant on enemy spam. Overall I liked it, can't wait to see the full version.

Also, did you make the custom music and tilesets yourself?


Thanks! Glad you like it. None of the custom graphics and music were made by me. They were made by other users from SMW Central.

Originally posted by radicaldawg
hey this is sorta fun. gameplay wise this is pretty fun and easy. you could add some more decorations into the caves. one question thoo

about that boss fight in the ruins of darkness, do you plan to make that route more of a secret or have it easily accessible like that in later versions? that being said, really like what i'm seeing here!

Thanks! Glad you like it. As it is in the first world, I think it will stay accessible.
Posted by: N450 - | Link
radicaldawg
hey this is sorta fun. gameplay wise this is pretty fun and easy. you could add some more decorations into the caves. one question thoo

about that boss fight in the ruins of darkness, do you plan to make that route more of a secret or have it easily accessible like that in later versions? that being said, really like what i'm seeing here!
Posted by: radicaldawg - | Link
TheFallenYoshi
The levels were fun and the music was pretty good. The only problems were that some of the levels were too reliant on enemy spam. Overall I liked it, can't wait to see the full version.

Also, did you make the custom music and tilesets yourself?
Posted by: TheFallenYoshi - | Link
coen
Originally posted by N450
Originally posted by coen
And the last:

Indigo Cave:
- There is a Koopa saving the first Yoshi Coin when you climbing by beanstalk. This Koopa does not appear sometimes.
I see that Koopa appear when you jump the next 'empty' to beanstalk and then go back to climbing the beanstalk. If you do this action, Koopa appear.
- After de first beanstalk there is a Koopa. If you throw the Koopa shell inside the hole, you can obtain infinite 1UP life while the Koopa Football Player is throw balls.
- The plant that saying hi on the pipe! (Hahaha) Sometimes when you fire it with Mario or Luigi, the coin cannot be captured because it is on the pipe.

Ruins of Darkness:
- Dry Bones doesn't die if you are aquiped with the super star.
- Dry Bones doesn't die if you throw a Koopa shell.


Most of the things you mention are from the original game. Dry Bones can only be killed with the Cape Feather. About the Piranha Plant, if you throw fireballs when it is inside the pipe, the coin gets stuck there.
About the 1-UP farming, I'll have to modify something so getting lifes won't be as easy.


Nice!!!! Really it's a great work! Congrats! #tb{:j}
Posted by: coen - | Link
N450
Originally posted by coen
And the last:

Indigo Cave:
- There is a Koopa saving the first Yoshi Coin when you climbing by beanstalk. This Koopa does not appear sometimes.
I see that Koopa appear when you jump the next 'empty' to beanstalk and then go back to climbing the beanstalk. If you do this action, Koopa appear.
- After de first beanstalk there is a Koopa. If you throw the Koopa shell inside the hole, you can obtain infinite 1UP life while the Koopa Football Player is throw balls.
- The plant that saying hi on the pipe! (Hahaha) Sometimes when you fire it with Mario or Luigi, the coin cannot be captured because it is on the pipe.

Ruins of Darkness:
- Dry Bones doesn't die if you are aquiped with the super star.
- Dry Bones doesn't die if you throw a Koopa shell.


Most of the things you mention are from the original game. Dry Bones can only be killed with the Cape Feather. About the Piranha Plant, if you throw fireballs when it is inside the pipe, the coin gets stuck there.
About the 1-UP farming, I'll have to modify something so getting lifes won't be as easy.
Posted by: N450 - | Link
coen
And the last:

Indigo Cave:
- There is a Koopa saving the first Yoshi Coin when you climbing by beanstalk. This Koopa does not appear sometimes.
I see that Koopa appear when you jump the next 'empty' to beanstalk and then go back to climbing the beanstalk. If you do this action, Koopa appear.
- After de first beanstalk there is a Koopa. If you throw the Koopa shell inside the hole, you can obtain infinite 1UP life while the Koopa Football Player is throw balls.
- The plant that saying hi on the pipe! (Hahaha) Sometimes when you fire it with Mario or Luigi, the coin cannot be captured because it is on the pipe.

Ruins of Darkness:
- Dry Bones doesn't die if you are aquiped with the super star.
- Dry Bones doesn't die if you throw a Koopa shell.
Posted by: coen - | Link
N450
Glad you enjoyed it 1Updudes!

Originally posted by coen
Hi N450!

The first that I take my attention was the color words on intro. The green letters "MARIO A... MARIO B... MARIO...C" are too agressive.



When I played it was nice!! Great work!!


Thanks, glad you liked it! I'll try to fix that for the next demo.
Posted by: N450 - | Link
coen
Hi N450!

The first that I take my attention was the color words on intro. The green letters "MARIO A... MARIO B... MARIO...C" are too agressive.



When I played it was nice!! Great work!!
Posted by: coen - | Link
1UPdudes
I finished moderating this demo and I must say it's quite an enjoyable romp as well as having a good selection of nice design choices that I felt made it stand out amongst other short demos.

Looking forward to see more of this project. Nice Work. #smrpg{y}
Posted by:  1UPdudes - | Link
Enan63
This hack was nice! My favorite levels from this are. Mt.Mushroom and Grassy Valley. I am really looking forward to this!
Posted by: Enan63 - | Link

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