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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Configurable Amount of Baby Yoshi Eats
UberASM Repository - Configurable Amount of Baby Yoshi Eats
File Name: Configurable Amount of Baby Yoshi Eats
Authors: KevinM
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code will change the required amount of things Baby Yoshi has to eat to grow up for the level you put it in (or for all levels, if used in gamemode 14). Note that powerups will still make him grow immediately, and "double eats" still apply (if he eats 2 things in quick succession, it will count as 3).
Tags: baby yoshi, lorom, sa-1, yoshi
Rating: No rating
Download: Download - 3.55 KiB
Clever implementation! Works just fine. Note that setting !Eats = 0 will make it so that baby Yoshi grows after eating #256 sprites. Other than that, everything is very straightforward.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

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