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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for Configurable Amount of Baby Yoshi Eats
UberASM Repository - Configurable Amount of Baby Yoshi Eats Link - Show random
File Name: Configurable Amount of Baby Yoshi Eats
Authors: KevinM
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code will change the required amount of things Baby Yoshi has to eat to grow up for the level you put it in (or for all levels, if used in gamemode 14). Note that powerups will still make him grow immediately, and "double eats" still apply (if he eats 2 things in quick succession, it will count as 3).
Tags: baby yoshi, lorom, sa-1, yoshi
Rating: No rating
Download: Download - 3.55 KiB
Clever implementation! Works just fine. Note that setting !Eats = 0 will make it so that baby Yoshi grows after eating #256 sprites. Other than that, everything is very straightforward.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

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