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Details for Super Monty World
Super Mario World Hacks - Super Monty World
File Name: Super Monty World
Added:
Authors: 00frank
Demo: No
Featured: No
Length: 31 exit(s)
Type: Kaizo: Light
Description: Welcome to Super Monty World!
A hack for the people who like to sink their teeth into a longer kaizo experience, this is a Choc-Chip (Mostly vanilla with some custom sprites and ASM) Kaizo:Light hack with 31 exits (can you get the 31-star?), which has a roughly quadratic difficulty curve. That means there's levels for everyone from novices to experienced kaizo players!

Featuring custom ASM (including instant retry), sprites and music from the lovely people here on smwcentral <3

As my second hack, this makes use of my past experience to create a more polished game with better palettes, more ASM, cleaner controls, more well-designed levels, and no crashes. (hopefully!) This hack took about a half year of intermittent work to complete.
Tags: music, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 919.24 KiB
554 downloads
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00frank
Originally posted by katun24
Out of curiosity, what is the reason you decided that using SA-1 for this hack was necessary? A good number of kaizo players play hacks from a flash cart on the Super NT and we now have to resort to emulators to be able to play this hack, making it a much less enjoyable experience of what otherwise seems like a good hack.

Well the lag reduction, mostly. It's nice to not have to worry about lag on sprite heavy levels or levels with intensive blocks like Fusoya's Pipes for example. I was also kind of curious to see what working with SA-1 was like as a programmer (it's a lot easier than people think imo)

I didn't realise some people have that problem though, so I'll most likely stop using SA-1 for my hacks.

EDIT: hmm maybe I'll make two next time one for emulators and one for consoles, as I really do believe SA-1 improves the emulator experience.
Posted by: 00frank - | Link
katun24
Out of curiosity, what is the reason you decided that using SA-1 for this hack was necessary? A good number of kaizo players play hacks from a flash cart on the Super NT and we now have to resort to emulators to be able to play this hack, making it a much less enjoyable experience of what otherwise seems like a good hack.
Posted by: katun24 - | Link
B2De
#smw{:TUP:}
Posted by: B2De - | Link
00frank
Thanks for the feedback Skystarmania! Making these long hacks takes a lot of time but I always think its worth it in the end if even one person gets some enjoyment out of it #w{=3}
Posted by: 00frank - | Link
Skystarmania
It's one of the most creative kaizo hacks i have played lately hope i will see more from ya frank you are an awesome creator i espcially loved the infinitve jump Level that was so creative when i got the secret Exit because i just wanted to see if there is something haha well done!
Posted by: Skystarmania - | Link
00frank
This is version 1.1 which fixes the black switch bug. Not sure if I should include "1.1" in the title or not.

Thanks to MFG, TheBiob and Atari2.0 for the help.
Posted by: 00frank - | Link

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