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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Wall Stick & Jump
UberASM Repository - Wall Stick & Jump Show random
File Name: Wall Stick & Jump
Added:
Authors: RussianMan
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: Yes
Featured: No
Description: This code allows player to stick to walls and perform wall jumps off them.

Credit is optional, but highly appreciated.
Tags: ability, lorom, physics, sa-1, wall jump, walljump
Rating: 5.0 (Votes: 2)
Download: Download - 3.70 KiB
130 downloads
Screenshots
Image
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• UberASM Tool 1.4
• Asar v1.71
• Snes9x v1.60

There was a bug where re-sticking to Layer 2 after dropping down would teleport Mario back to his original position, but this was fixed by the author. The Layer2InteractionFlag patch was also set to be uninstalled by default, which didn't make much sense and I can only assume this was an error, so I changed it.

There's still a small bug where being pushed off of a wall by vertically moving Layer 2 won't unstick Mario, but I wouldn't consider it to be a rejection reason and everything else works as intended, so, accepted.
Posted by:  JamesD28 - | Link
xamexer
Would it be possible to add a routine which make mario drop down when there isnt a block under him anymore? that would be awesome with dissapearing blocks. so when I jump on a block and it dissapear after a sec mario drops down. would also work when a koopa shoots a shell at a turnblock where mario sticks on.
Posted by: xamexer - | Link
RussianMan
i wanted to include sliding down (with a button, not over time) but i thought it may not work well with layer 2 compatibility.
Posted by:  RussianMan - | Link
EE_02.exe
A very good UberASM patch, so far the best wall jumping patch I've used. The only thing that should be improved is that mario would slip down on the walls when holding for too long and that when jumping to a wall, if mario could cling to the wall like a second after the player is holding the direction to the wall instead as soon as the player presses the jump button to the wall. Other than that, still a very good patch to use.
Posted by: EE_02.exe - | Link
KazakhGuy
крутой патч!#smw{:TUP:}
Posted by: KazakhGuy - | Link
1UPdudes
Quite a nice alternative to other Wall Jump/Slide/Kick patches we have available on SMWC.
The Patch for Layer 2 compatibility really opens up some interesting options for level design in terms of set-ups and hazards.

Nice Work as always RussianMan. It's always a treat seeing the creative content you make. #smrpg{y}
Posted by:  1UPdudes - | Link

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