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Wall Stick & Jump

UberASM Repository → Wall Stick & Jump

Submission Details


Comments (9)

DrMondroid Link
Nice! whats the background is being used?
Hanox Link
great for if there's a elevator shaft in a hack where... there's a broken elevator i guess
Beefy Chud Link
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• UberASM Tool 1.4
• Asar v1.71
• Snes9x v1.60

There was a bug where re-sticking to Layer 2 after dropping down would teleport Mario back to his original position, but this was fixed by the author. The Layer2InteractionFlag patch was also set to be uninstalled by default, which didn't make much sense and I can only assume this was an error, so I changed it.

There's still a small bug where being pushed off of a wall by vertically moving Layer 2 won't unstick Mario, but I wouldn't consider it to be a rejection reason and everything else works as intended, so, accepted.
xamexer Link
Would it be possible to add a routine which make mario drop down when there isnt a block under him anymore? that would be awesome with dissapearing blocks. so when I jump on a block and it dissapear after a sec mario drops down. would also work when a koopa shoots a shell at a turnblock where mario sticks on.
 RussianMan Author Link
i wanted to include sliding down (with a button, not over time) but i thought it may not work well with layer 2 compatibility.
EE_02.tar.gz Link
A very good UberASM patch, so far the best wall jumping patch I've used. The only thing that should be improved is that mario would slip down on the walls when holding for too long and that when jumping to a wall, if mario could cling to the wall like a second after the player is holding the direction to the wall instead as soon as the player presses the jump button to the wall. Other than that, still a very good patch to use.
KazakhGuy Link
крутой патч!#smw{:TUP:}
 1UPdudes Link
Quite a nice alternative to other Wall Jump/Slide/Kick patches we have available on SMWC.
The Patch for Layer 2 compatibility really opens up some interesting options for level design in terms of set-ups and hazards.

Nice Work as always RussianMan. It's always a treat seeing the creative content you make. #smrpg{y}