|Name:||Don't Get Stuck In Walls Fix|
|Requires Free Space:||Yes|
|Description:||This patch fixes a glitch where carryable sprites can get stuck between two blocks and keep jittering. Now they'll zip towards where they were thrown from.
Do note that it's not perfect when it comes to interactable (moving) layer 2. They'll try to escape, but they may end up keeping zipping and going offscreen.
Credit is optional.
|Tags:||carryable lorom sa-1 sprite|
|Comments:||4 (jump to comments)|
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