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Don't Get Stuck In Walls Fix

SMW Patches → Don't Get Stuck In Walls Fix

Submission Details

Name: Don't Get Stuck In Walls Fix
Author: RussianMan
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a glitch where carryable sprites can get stuck between two blocks and keep jittering. Now they'll zip towards where they were thrown from.

Do note that it's not perfect when it comes to interactable (moving) layer 2. They'll try to escape, but they may end up keeping zipping and going offscreen.

Credit is optional.
Tags: carryable lorom sa-1 sprite
Comments: 4 (jump to comments)
Download 1.49 KiB | 433 downloads

Screenshots

Comments (4)

HammerBrother Link
In SMA2, destroyable carriable sprites get destroyed if in the wall for about a second.
 imamelia Link
Was it really the best idea to use $1504,x for this? Many custom sprites use that for something else, and not all of them can easily remap it.
Galeth Link
Cool, but I always laugh when things get stuck on solid blocks. :P
 Kevin Link
Tested with: LM 3.10, asar 1.71, SA-1 1.32, Snes9x 1.60. The patch seems to work fine, so accepted. Definitely a useful fix to have!