30 users online: Amine Retro, anonimato, blaze800000, Boshi, Counterfeit, Darkbloom, Darolac, eric99333, Isaque World,  JamesD28, kamekku14, Katerpie,  KevinM, lavacat, LOLRyan2006 the Goombud, lx5, Mad Lad,  patcdr, princess1234, Rykon-V73, Slash Chen, Snessy The Duck,  Stivi, Syobon03,  Tahixham,  Tob, TomatoPhalanges, Von Fahrenheit, WhiteYoshiEgg, Zidan3 - Guests: 50 - Bots: 63 Users: 45,660 (3,293 active)
Latest user: DantendoStyle
Not logged in.
Details for Ganbare Goemon 2 (Super Famicom) - Kabuki Castle
SMW Graphics - Ganbare Goemon 2 (Super Famicom) - Kabuki Castle Show random
File Name: Ganbare Goemon 2 (Super Famicom) - Kabuki Castle
Added:
Authors: Anorakun
Type: Ripped
Purpose: Foreground
Description: This is a rip of the foreground from the Kabuki Castle, from Ganbare Goemon 2 : Kiteretsu Shougun Magginessu, lit. "The Strange General McGuinness". I decided to rerip the assets, and was able to fix somes mistakes I made during my first attempt to rip it.

WHAT IS INCLUDED IN THIS SET:

- ExAnimated Lanterns (act as decoration. I couldn't find a creative use to them);
- Taiko drums (the best use of them would be with custom blocks, like the ones that makes Mario jump very high);
- Bamboos (act as munchers);
- "Curtains" (act as decoration with priority on);
- Black tiles (they complement well the curtains and lanterns, best used to fill the ceiling);
- The main ground with checkers pattern (since the perspective of the ground is different, its first tiles act as 25, while the rest act as 130);

WHAT IS NOT INCLUDED IN THIS SET:

- The giant Kabuki actors. The main reason is that I would need to use another palette row and GFX Slot to put them in this set. Considering that this rip already uses palette 0 (without hindering the status bar), 5 and 7, it isn't worth the trouble.

- The giant fans (it would take too much time and GFX space and I only know very basic ExAnimation);

- Falling petals or blue "confetti" (same reason as above);

- The giant spinning parasols (see the item above);

- The background (I posted it here in the site already, so no worries.);

With that said, these graphics use the BG1 and FG3 slots, and like I mentioned before, three different palette rows. The new sample level can give you a better ideia how it works. Also, if you want to see these assets in action, there's this video where I show the tileset: https://www.youtube.com/watch?v=9eyUFYr31IY

About the perspective of the ground, in case you don't like it, you can remap it. My GFX is very organized, so remapping the tiles of the main ground should be easy and won't take too much time. I prefer to maintain faithful to the original game.

This tileset fit mainly oriental levels. Since this is based on a Kabuki Theatre, it should not be used as your "standard castle" tileset. Or should be? If you're gonna use it, then be creative and have fun.

Credit would be great, but is optional.

UPDATE: MAP 16 fully optimized!
Tags: oriental
Download: Download - 5.45 KiB
16 downloads
Screenshots
Previous 
 Next
Ayami
it took two moderators and a thread, but here is it! I'm glad this is finally accepted

really looking forward for more rips coming from you as well
Posted by:  Ayami - | Link