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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Vertical Spawn/Despawn Fix
SMW Patches - Vertical Spawn/Despawn Fix Link - Show random
File Name: Vertical Spawn/Despawn Fix
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a glitch where sprites gets despawn when (re)entering the screen vertically.
Tags: despawn, lorom, sa-1, spawn
Download: Download - 2.07 KiB
Moderated with
  • Lunar Magic v3.11
  • SA-1 Pack v1.32
  • Asar v1.71
  • BSNES v115
  • BSNES Plus v05

If you build a level with vertical scrolling with these sprites, it's pretty annoying how their despawn range is much smaller than SubOffScreen, likely to prevent them from going above or below the level, but also their spawn range when placed in the level. It is even noticable in the vanilla game such as Donut Secret 2 with its Spike Tops where you can freely scroll the screen vertically and Vanilla Dome 4 has got the surround Bullet Bill generator i.e. Bullet Bills which don't move horizontally.
Posted by:  MarioFanGamer - | Link
Remoderation notes: made compatible with LM 3.00+ new horizontal level modes and optimized the code a bit.
Tested with: LM 3.11 / 2.53, SA-1 1.32, asar 1.71, Snes9x 1.60.
Posted by: KevinM - | Link

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