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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for Atomic Shroom v1.1
SMW Sprites - Atomic Shroom v1.1 Link - Show random
File Name: Atomic Shroom v1.1
Version History: View
Authors: Iceguy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a mushroom that explodes and shakes the ground if Mario touches it. Additionally, it can explode and flash after a certain amount of time to warn the player.

Look in the ASM file for configuration options.

Version 1.1 fixes two bugs that caused the sprite to continue to process even when offscreen, as well as when the sprites were locked. The .cfg has also been replaced with a JSON file and the sprite now uses Palette F by default.
Tags: bob-omb, bobomb, bomb, enemy, explode, explosion, lorom, mushroom, sa-1
Rating: No rating
Download: Download - 2.72 KiB
Major Flare
Tested with: PIXI 1.2.14, SA-1 1.32, ZMZ 1.08 and LM 3.11.

Accepted. Noted also the hard gravity, but it is really minor (could be a "fix" for a next version, though).
Posted by:  Major Flare - | Link
The gravity on the sprite (according to the gif) seems hard.
Posted by: HammerBrother - | Link

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