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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Instant Death on Powerup Loss v2.1
UberASM Repository - Instant Death on Powerup Loss v2.1 Show random
File Name: Instant Death on Powerup Loss v2.1
Added:
Version History: View
Authors: badummzi
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This uberASM can be inserted as level specific asm or as gamemode 14.

All it does, is, killing the player instantly, after getting hurt.

Update to Version 2.1:
-Small optimizations

Compatible with SA-1
Tags: instant kill, kaizo, lorom, power-up, sa-1
Rating: No rating
Download: Download - 26.29 KiB
35 downloads
Screenshots
Image
Maarfy
I can always appreciate more efficient code - I'd say this thing is in pretty good shape at this point!

Do note that, as before, getting hurt will drop the player's reserve item before killing them, effectively erasing it. This resource is geared more towards Kaizo design making this less of a concern, but be aware at any rate.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

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