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Details for Instant Death on Powerup Loss v2.1
UberASM Repository - Instant Death on Powerup Loss v2.1 Link - Show random
File Name: Instant Death on Powerup Loss v2.1
Added:
Version History: View
Authors: badummzi
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This uberASM can be inserted as level specific asm or as gamemode 14.

All it does, is, killing the player instantly, after getting hurt.

Update to Version 2.1:
-Small optimizations

Compatible with SA-1
Tags: instant kill, kaizo, lorom, power-up, sa-1
Rating: No rating
Download: Download - 26.29 KiB
188 downloads
Screenshots
Image
KevinM
Originally posted by SJandCharlieTheCat
If I'm not mistaken, if you have cape i-frames, you'll still be temporarily invulnerable to munchers, etc.; so you'll need insta-kill munchers if you want to get around this. (Just an FYI for anyone who might come across this.)

Or you can add "LDA $1497|!addr : BNE death" right after main to also check for cape and Yoshi i-frames.
Posted by:  KevinM - | Link
SJandCharlieTheCat
If I'm not mistaken, if you have cape i-frames, you'll still be temporarily invulnerable to munchers, etc.; so you'll need insta-kill munchers if you want to get around this. (Just an FYI for anyone who might come across this.)
Posted by: SJandCharlieTheCat - | Link
Maarfy
I can always appreciate more efficient code - I'd say this thing is in pretty good shape at this point!

Do note that, as before, getting hurt will drop the player's reserve item before killing them, effectively erasing it. This resource is geared more towards Kaizo design making this less of a concern, but be aware at any rate.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

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