Views: 827,811,079
30 users online: 7 up, brickblock369, chickaDEE Magazine, Dan2point5, Dark Prince, Dark4ssass1n, ExONightZ, FrozenQuills, Gamma V, Ice Man, JamesD28, Koop the Koopa, le4che, LOLRyan2006 Mario Fan, Lotica,  MarioFanGamer, MegaSonic1999, Mogu94, Nowieso, OhMuramatsu, Robju, Roverkibb, Skewer, StackDino, tcdw,  Telinc1, Teows, Will86, Wilson12, WiseAnorak - Guests: 72 - Bots: 71 Users: 44,295 (2,523 active)
Latest: ZeroFrames
Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Details for Instant Death on Powerup Loss v2.1
UberASM Repository - Instant Death on Powerup Loss v2.1
File Name: Instant Death on Powerup Loss v2.1
Version History: View
Authors: badummzi
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This uberASM can be inserted as level specific asm or as gamemode 14.

All it does, is, killing the player instantly, after getting hurt.

Update to Version 2.1:
-Small optimizations

Compatible with SA-1
Tags: instant kill, kaizo, lorom, power-up, sa-1
Rating: No rating
Download: Download - 26.29 KiB
I can always appreciate more efficient code - I'd say this thing is in pretty good shape at this point!

Do note that, as before, getting hurt will drop the player's reserve item before killing them, effectively erasing it. This resource is geared more towards Kaizo design making this less of a concern, but be aware at any rate.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 19


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy