Name: | 8 Digits Score |
Author: | Isikoro |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch sets the maximum number of digits in the score to 8 digits. Since the decimal flag is used, the status display process becomes faster and the slowdown can be reduced a little. You can also add by one point. However, since the score addition code changes, When adding a custom block with GPS, copy the enclosed "give_points.asm" and paste it in the "Routines" folder. JSL $009012 increases the score by the value of the 16-bit wide accumulator, resulting in an accumulator width of 8 bits. After applying the patch, you can still use "SMW Status Bar Editor" normally. |
Tags: | counter lorom sa-1 score speedup |
Comments: | 3 (jump to comments) |
Download
1.24 KiB | 202 downloads
Comments (3)
Works as intended, so accepted.
Note that this patch makes so, in 2P mode, Mario and Luigi share their score.
Also note that the !Zero_View define, if set to 0, will make the status bar display the score padded with 0s at the beginning.
デシマルフラグを使用しているので、ステータス表示処理が早くなり、スローダウンを少し減らすことができます。
また、1点単位での加算もできます。
ただしスコア加算コードが変わりますので、
GPSでカスタムブロックを追加する場合は同封の「give_points.asm」をコピーし、「Routines」フォルダ内に貼り付けしてください。
JSL $009012 で16bit幅アキュムレータの値だけスコアが増え、アキュムレータ幅が8bitになります。
パッチ適用後も「SMW Status Bar Editor」は普通に使えます。