34 users online: 7 up, AnasMario130, Brutapode89,  BTD6_maker, Carld923, chickaDEE Magazine, Darolac, Dippy,  Doctor No, Green Jerry, Ice Man, Infinity, KaidenThelens, LOLRyan2006 the Goombud, lordkronos100, lx5, MassPunishment, OEO6, OhMuramatsu, Rilla Roo, RobertoGS, RPG Hacker, Rykon-V73, S.N.N., S.U, Sancles, Sariel, slakkmichael, Snessy The Duck, Steven,  Stivi,  Tahixham,  Telinc1, Vaporaze - Guests: 60 - Bots: 63 Users: 45,660 (3,293 active)
Latest user: DantendoStyle
Not logged in.
Details for 8 Digits Score
SMW Patches - 8 Digits Score Show random
File Name: 8 Digits Score
Authors: Isikoro
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch sets the maximum number of digits in the score to 8 digits.
Since the decimal flag is used, the status display process becomes faster and the slowdown can be reduced a little.
You can also add by one point.
However, since the score addition code changes,
When adding a custom block with GPS, copy the enclosed "give_points.asm" and paste it in the "Routines" folder.
JSL $009012 increases the score by the value of the 16-bit wide accumulator, resulting in an accumulator width of 8 bits.
After applying the patch, you can still use "SMW Status Bar Editor" normally.

Tags: counter, lorom, sa-1, score, speedup
Download: Download - 1.24 KiB
yesss thank you
Posted by: Thiago678 - | Link
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.
Works as intended, so accepted.
Note that this patch makes so, in 2P mode, Mario and Luigi share their score.
Also note that the !Zero_View define, if set to 0, will make the status bar display the score padded with 0s at the beginning.
Posted by:  KevinM - | Link
JSL $009012 で16bit幅アキュムレータの値だけスコアが増え、アキュムレータ幅が8bitになります。
パッチ適用後も「SMW Status Bar Editor」は普通に使えます。
Posted by: Isikoro - | Link