This patch sets the maximum number of digits in the score to 8 digits.
Since the decimal flag is used, the status display process becomes faster and the slowdown can be reduced a little.
You can also add by one point.
However, since the score addition code changes,
When adding a custom block with GPS, copy the enclosed "give_points.asm" and paste it in the "Routines" folder.
JSL $009012 increases the score by the value of the 16-bit wide accumulator, resulting in an accumulator width of 8 bits.
After applying the patch, you can still use "SMW Status Bar Editor" normally.
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.
Works as intended, so accepted.
Note that this patch makes so, in 2P mode, Mario and Luigi share their score.
Also note that the !Zero_View define, if set to 0, will make the status bar display the score padded with 0s at the beginning.