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Details for Retry System (+ Multiple Checkpoints) v2.06b
SMW Patches - Retry System (+ Multiple Checkpoints) v2.06b Show random
File Name: Retry System (+ Multiple Checkpoints) v2.06b
Added:
Version History: View
Authors: lx5, worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!

Features:
- fast reset
- easily configurable multiple checkpoints

Note:
LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.

lx5's edit:
- It's now compatible with Ladida's Mario DMA patches (this also includes Custom Powerups)
- Removed some window garbage that may appear upon closing the retry prompt
- Fixed communication with Individual Dragon Coin Save patch (requires using my update)
GitHub
Tags: kaizo light, lorom, midway point, retry, sa-1, toolless
Download: Download - 175.67 KiB
784 downloads
Screenshots
Image
hendog30_
Is it possible to change the color palette of the text box from 8 to 9?
Posted by: hendog30_ - | Link
DTA450
Not compatible with this:
https://www.smwcentral.net/?p=section&a=details&id=20295
Posted by: DTA450 - | Link
KevinM
Tested with: Lunar Magic 3.11, asar 1.71, SA-1 1.32, Individual dragon coin save (LX5's update), LX5's Custom Powerups v3.4.0 (also inserted using PIXI 1.2.14, UberASM Tool 1.4, GPS 1.4.1), Mario's 8x8 Tiles DMA-er, 32x32 Player Tilemap Patch 1.4, bsnes v115.
The patch now works with the latest version of Individual dragon coins save, also on SA-1, and as far as my testing went, it's also compatible with the various Mario DMA patches, including the Custom Powerups. Good job in adding support to these patches, it's very much appreciated.

One small note: now the custom midway object option is turned off by default, if you need it then change the appropriate define in "retry.asm" to 1.
Edit: I turned the option back on by default, since it caused confusion among people.
Posted by:  KevinM - | Link
Darkbloom
This isn't compatible with Easy Mode7. They share a hijack.
Posted by: Darkbloom - | Link
Vhack
This sounds like it would be useful in a collab hack.
Posted by: Vhack - | Link
Fermín Acosta Jr.
I will try it out. But it looks cool when you updated the fix.

Yo voy a tratar. Pero se ve chido cuando usted actualizasteis el arreglo.
Posted by: Fermín Acosta Jr. - | Link
lx5
Some fixes I've been asked to fix + compatibility stuff. A few things were ported from the Custom Powerups version I had a long time ago on my Powerups repo.

- It's now compatible with Ladida's Mario DMA patches (this also includes Custom Powerups)
- Removed some window garbage that may appear upon closing the retry prompt
- Fixed communication with Individual Dragon Coin Save patch (requires using my update)
Posted by: lx5 - | Link

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