This patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the other method, you don't need to replace all dragon coins with 5 different custom objects for every level. Refer to the comments in dcsave.asm and sram_instruction.txt for details.
Now compatible with LM 3.00 (as well as 2.5x) and the retry patch as requested.
Fixed a bug that the patch refers to $13BF before it is updated properly. Thanks goes to flabort for reporting this.
JackEdit: Added option for only saving when the midway point is collected (needs 8 bytes of freeram more) and to disable the transparent blocks if you'd rather have them not appear at all like the vanilla game.
- Fixed wrong communication with the Retry Patch on a SA-1 ROM (requires my Retry Patch update)
- Fixed a bug where the patch would fail to detect the level being played GitHub