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Tip: Press F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries.Not logged in.
Details for Individual Dragon Coin Save
SMW Patches - Individual Dragon Coin Save Show random
File Name: Individual Dragon Coin Save
Added:
Version History: View
Authors: JackTheSpades, lx5, worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the other method, you don't need to replace all dragon coins with 5 different custom objects for every level. Refer to the comments in dcsave.asm and sram_instruction.txt for details.

Now compatible with LM 3.00 (as well as 2.5x) and the retry patch as requested.

Fixed a bug that the patch refers to $13BF before it is updated properly. Thanks goes to flabort for reporting this.


JackEdit: Added option for only saving when the midway point is collected (needs 8 bytes of freeram more) and to disable the transparent blocks if you'd rather have them not appear at all like the vanilla game.

lx5:
- Fixed wrong communication with the Retry Patch on a SA-1 ROM (requires my Retry Patch update)
- Fixed a bug where the patch would fail to detect the level being played
GitHub
Tags: collectable, dragon coin, lorom, midway point, sa-1, save
Download: Download - 5.25 KiB
100 downloads
KevinM
Tested with: Lunar Magic 3.11, asar 1.71, SA-1 1.32, retry v2.06b, bsnes v115. No issues found, now the patch does work with the retry patch, also when using SA-1. Thanks for the update!
Posted by:  KevinM - | Link
Vhack
This sounds like it would be useful in a collab hack.
Posted by: Vhack - | Link
lx5
I had these changes sitting on my pc for a while.

- Fixed wrong communication with the Retry Patch on a SA-1 ROM (requires my Retry Patch update)
- Fixed a bug where the patch would fail to detect the level being played
Posted by: lx5 - | Link

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