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Mario and the Kaizo Trials

Super Mario World Hacks → Mario and the Kaizo Trials

Submission Details

Name: Mario and the Kaizo Trials
Author: PedroHrodrigues
Added:
Demo: No
Hall of Fame: No
Length: 18 exit(s)
Type: Kaizo: Intermediate
Description: The full version of my hack "Mario and the Kaizo Trials", thanks to all that download the demo.

This hack contains 18 kaizo levels, all having they own theme.

The hack is not vanilla, but doesn't go to far from the original either.

In addition, there is a "easy mode" if you press the switch in the yoshi house, but BE CAREFUL, this "mode" can't be changed later.

There's no story in this hack, but even so, I hope you all have fun and enjoy. :)
Tags: asm exgfx music
Comments: 8 (jump to comments)
Rating:
3.7 (3 ratings)
No rating
Download 466.91 KiB | 1,720 downloads

Screenshots

Comments (8)

RXDARK Link
Solid hack. Played without easy mode. Difficulty curve was evident and done pretty well. I didn't seem to have a problem with the podoboos, just the second one after the blargg, but there was a timing I was able to get down so it became consistent to get it after it's first cycle, every other podoboo was rushable. The final level was like a nice review of everything the hack had to offer but with the gimmicks mixed together.
The final boss was atrocious however.
Overall, a good hack.
Vellax_Uchiha Link
for me its so hard#smrpg{roar}
juzcook Link
Really enjoyed the first three worlds of this hack. I played without the "easy mode" switch palace and found every level mostly fair and made very solidly. The final world though seemed far too different to the rest of the hack - Lots of waiting (fire cave level), extremely tight jumps, colour palettes that were hard to differentiate foreground from background, and some harsh music choices made it less enjoyable than the rest of the game. Although I wasn't a fan of the final world, the other three worlds were fantastic! Really enjoyed the ghost houses :)
katun24 Link
Nicely varied with the themes/gimmicks, and a good difficulty curve. I liked the use of the physics asm here, especially world 2 and 3 were cool. World 4 had some questionable design choices imho - Lethal Lava Kaizo has rng podoboos you have to wait out cycles for, and the music in that level was ear-grinding (why not select the DKC2 lava music for it?). The final level felt like an unnecessarily long drag, introducing no new gimmicks or level styles.
SquidBoy20 Link
This is a pretty nice hack! Good job! #smw{:peace:}
PedroHrodrigues Author Link
Thank you all for the feedback, I definitely want to improve, thanks for everyone.
anthonypasha Link
AMAZING HACK!!! FINALLY! THIS WAS CREATIVE AND FUN! YES, I'M YELLING ALL THIS LOL
Linkdeadx2 Link
I liked the idea of the "easy mode" blocks, but their placement seemed a little weird to me. A lot of the easier jumps had blocks, but some really tough jumps in the game were left alone. Some examples: walljump level and the hammer bro, lethal lava kaizo and the podobos.

Speaking of Lethal Lava Kaizo... You cannot make it to the 2nd podobo after the blargg on the first cycle. This means the podobo comes out of the lava at different times making the jump pure luck. This half of the level took up 20% of the time i spent on the game, mostly dying to this one jump over and over. This is the only real complaint I have about the hack.

There was a lot of nice paltforming and cool ideas spread around. I really enjoyed the walljump and magnet levels. Also the moles got me way too many times. #smrpg{sad}