Name: | Level Depending On Event |
Author: | Deflaktor |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | The level number of an overworld tile changes after a particular event has been passed. This can be done for any number of levels, and each can change depending on a different event. Check out the readme and the asm files for more info. |
Tags: | event lorom overworld sa-1 |
Comments: | 9 (jump to comments) |
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2.80 KiB | 296 downloads
Comments (9)
Then use a custom midway that the player collects as they enter the new changed after event level. I'm still testing but its worked so far after deaths and progressing through the hack.
This patch is probably incompatible with retry.
• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar 1.71
• Snes9x v1.60
There was a bug here with the macro: The event was a dw entry when it should have been db. This caused all entries except the first in the level table file to be incorrectly read, and made it so only the first entry actually worked. It was a small fix though, so I went ahead and corrected it. Everything else appears to work fine, so, accepted. Added a screenshot.
It's also worth noting that since this hijacks the level loading routine, the level name on the overworld does not change.
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.