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Details for Level Depending On Event
SMW Patches - Level Depending On Event Link - Show random
File Name: Level Depending On Event
Added:
Version History: View
Authors: Deflaktor
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: The level number of an overworld tile changes after a particular event has been passed. This can be done for any number of levels, and each can change depending on a different event. Check out the readme and the asm files for more info.
Tags: event, lorom, overworld, sa-1
Download: Download - 2.80 KiB
114 downloads
Screenshots
Image
KevinM
Originally posted by bersi
Great patch, though it seems like when you die in the new level you get sent back to the original one. Even after hitting a midway. Is there a way around this? The retry_table midway system doesn't seem to help.

This patch is probably incompatible with retry.
Posted by:  KevinM - | Link
bersi
Great patch, though it seems like when you die in the new level you get sent back to the original one. Even after hitting a midway. Is there a way around this? The retry_table midway system doesn't seem to help.
Posted by: bersi - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar 1.71
• Snes9x v1.60

There was a bug here with the macro: The event was a dw entry when it should have been db. This caused all entries except the first in the level table file to be incorrectly read, and made it so only the first entry actually worked. It was a small fix though, so I went ahead and corrected it. Everything else appears to work fine, so, accepted. Added a screenshot.

It's also worth noting that since this hijacks the level loading routine, the level name on the overworld does not change.
Posted by:  JamesD28 - | Link
skyekun
This is super interesting. I hope it gets cleared soon.
Posted by: skyekun - | Link
KevinM
Remoderation notes: converted to asar and SA-1 and fixed a bug that happened when changing to a level that has a "No Yoshi" intro.
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.
Posted by:  KevinM - | Link

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