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Old-School Level Design Contest starts in
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Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
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Details for Level Depending On Ram Address
SMW Patches - Level Depending On Ram Address Link - Show random
File Name: Level Depending On Ram Address
Added:
Version History: View
Authors: Deflaktor
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: The level number of an overworld tile changes after a particular RAM address has been set. This can be done for any number of levels, and each can change depending on a different address. Check out the readme and the asm files for more info.
Tags: lorom, overworld, sa-1
Download: Download - 5.06 KiB
77 downloads
Screenshots
Image
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60

Works as intended with no issues found, so, accepted. During moderation I added a screenshot.

Like the Level Depending On Event patch, it's worth noting that since this hijacks the level loading routine, the level name on the overworld does not change.
Posted by:  JamesD28 - | Link
HammerBrother
Also good for “select your difficulty” which levels are different (rather than same levels, stronger enemies).
Posted by: HammerBrother - | Link
KevinM
Remoderation notes: converted to asar and SA-1 and fixed a bug that happened when changing to a level that has a "No Yoshi" intro.
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.
Posted by:  KevinM - | Link

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