Name: | Level Depending On Ram Address |
Author: | Deflaktor |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | The level number of an overworld tile changes after a particular RAM address has been set. This can be done for any number of levels, and each can change depending on a different address. Check out the readme and the asm files for more info. |
Tags: | lorom overworld sa-1 |
Comments: | 4 (jump to comments) |
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5.06 KiB | 229 downloads
Comments (4)
• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Works as intended with no issues found, so, accepted. During moderation I added a screenshot.
Like the Level Depending On Event patch, it's worth noting that since this hijacks the level loading routine, the level name on the overworld does not change.
Tested with: LM 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60.