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Details for SMW The Untold Story
Super Mario World Hacks - SMW The Untold Story Show random
File Name: SMW The Untold Story
Added:
Authors: Capt'n Caramel
Demo: Yes
Featured: No
Length: 11 exit(s)
Type: Standard: Hard
Description: 3rd times the charm as they say
This Demo has a few changes to the previous one the major change being the top-secret level named Party house,

The storyline? Mario was on his way back to the mushroom kingdom when Bowser blasted him out of the sky and into unfamiliar territory Toad who was piloting this ship was also separated from Mario leaving him no choice but to pursue his nemesis on foot and hopefully locate his dear friend Toad while fearing the worst for him and the state of the Mushroom kingdom.



Tags: boss, exgfx, layer3, music, owcounters, playerpatch, sa1, sprites, statusbar, yoshipatch
Rating: 4.5 (Votes: 4)
Download: Download - 802.85 KiB
862 downloads
Screenshots
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Koop the Koopa
Is this the true untold story?
*gasp* LOVE IT! #smw{:peace:}
Posted by: Koop the Koopa - | Link
TorbiBoy
This hack is so much fun! And I love, what you did with this game and I didn't even know some stuff in this hackk was possible. I wouldn't be able to create a game like this. But I want to give you some serious feedback, to make the hack even better. When playing on ZSNES (I didn't test another emulator) there is a wierd white title on the title screen during this zoom in. It dissappears after. Your player graphics have a mistake. When you duck as small Mario, there is no animation for this. That wouldn't be so bad but you can still duck slide and duck jump which looks awful. I really like your choice of music and the art style. It looks so bright and fantastic! Okay, so the first level (1-1: Urchins Bay) is really cool, but the stairs as slopes don't work well, beacause Mario slips off steep slopes and that shouldn't be the case with stairs. The moving background looks great! One thing left for this level: the Midway tape is a tile, not an object, so it does respawns. I don't know if this is expected but I don't think so. I love how 1-2 (Grass cavern) looks and feels. I think you did a great job with the background, you know, there are two of them seperatly. 1-3 (Bass Bridge) When you take the spring a bit higher to the left and use him, you can die to the koopas so easiy because you can't see them. This can leed to a very unfair death. I like this theme! 1-4 Plain hills: the stairs as slopes problem again but otherways very good level! 1-5 (tower, or what ever it was called...) At one point I didn't know what to do any more. I guess that's the end of this demo...

Thank you so much for uploading this! It is so much fun. I can't wait for the next demo or the complete game. so five stars #smw{:TUP:}

Until then
Torbi #smw{:peace:}
Posted by: TorbiBoy - | Link
llNafetsll
fun hack awesome concepts just needs to be polished a little cant wait for the whole hack to come out def would recommend to friends
Posted by: llNafetsll - | Link
Capt'n Caramel
Thank you for the positive feedback guys #tb{^V^}
Posted by: Capt'n Caramel - | Link
SquidBoy20
This is really nice looking! The levels feel really solid too! #smw{:TUP:}
Posted by: SquidBoy20 - | Link
1UPdudes
Feels really polished and well thought out for a demo hack.
I really enjoyed some of the level concepts such as the Maze-Like Cave Level and the Boulder Chase Bonus Level.

There has been a lot of care into making the hack feel like a traditional Mario game with a few twists here and there.
Looking forward to seeing another demo or even the full version of this hack.

#smrpg{y}
Posted by:  1UPdudes - | Link
Capt'n Caramel
some screenshots are from previous versions before I fixed the transparency settings
Posted by: Capt'n Caramel - | Link

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