3rd times the charm as they say
This Demo has a few changes to the previous one the major change being the top-secret level named Party house,
The storyline? Mario was on his way back to the mushroom kingdom when Bowser blasted him out of the sky and into unfamiliar territory Toad who was piloting this ship was also separated from Mario leaving him no choice but to pursue his nemesis on foot and hopefully locate his dear friend Toad while fearing the worst for him and the state of the Mushroom kingdom.
Thanks for the feed back ill look into those issues
The tower level has a p-switch you find on the far right in the first door you come across, it should be in the water um the no animation for small Mario duck must be the player tile patch I added can look into it ill see what I can do there, I did fix the slopes issue after testing again I suggest snes9x custom build for a emulator because this is a sa1 rom, any ways yeah huge thank you for pointing these things out stuff like the midway point as a tile i did because of color pallet conflicts could fix i was just being lazy
Oh and last issue was the tile on the title screen that was because of stuff on the ow map, sprites to be exact, that's fixed ill release another demo once world 2 is sorted might be a bit though I've been going deep into bops 3 zombies modding.
This hack is so much fun! And I love, what you did with this game and I didn't even know some stuff in this hackk was possible. I wouldn't be able to create a game like this. But I want to give you some serious feedback, to make the hack even better. When playing on ZSNES (I didn't test another emulator) there is a wierd white title on the title screen during this zoom in. It dissappears after. Your player graphics have a mistake. When you duck as small Mario, there is no animation for this. That wouldn't be so bad but you can still duck slide and duck jump which looks awful. I really like your choice of music and the art style. It looks so bright and fantastic! Okay, so the first level (1-1: Urchins Bay) is really cool, but the stairs as slopes don't work well, beacause Mario slips off steep slopes and that shouldn't be the case with stairs. The moving background looks great! One thing left for this level: the Midway tape is a tile, not an object, so it does respawns. I don't know if this is expected but I don't think so. I love how 1-2 (Grass cavern) looks and feels. I think you did a great job with the background, you know, there are two of them seperatly. 1-3 (Bass Bridge) When you take the spring a bit higher to the left and use him, you can die to the koopas so easiy because you can't see them. This can leed to a very unfair death. I like this theme! 1-4 Plain hills: the stairs as slopes problem again but otherways very good level! 1-5 (tower, or what ever it was called...) At one point I didn't know what to do any more. I guess that's the end of this demo...
Thank you so much for uploading this! It is so much fun. I can't wait for the next demo or the complete game. so five stars