There are 3 worlds: standard, platforming, and kaizo. Players can choose which worlds they want to play. Also there are optional secret levels: cape, water, motor skills, and more. These levels don't unlock more levels, and they aren't necessary to see the credits. Also, there are many fast strats built into the levels to reward continued play.
Even though the hack is less than perfect, I didn't want to remake anything, for various reasons. Here are the things that I updated:
+Fixed the janky blue koopa trick in Supernal Spire
+Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire)
+Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in)
+Tried to clarify what you do with the key in Motorious Mansion
+Added sprite buoyancy in the last section of Cadaver Chasm
+Nerfed a few jumps
+Fixed some cutoff and other graphical problems
+Moved a few coins
I think the 1st level isn't a good presentation for the hack, it's below the mean quality and confusing at first.
A lot of people misunderstand the first level, so I'll explain it here. The point of the level is to convey to kaizo players that the standard levels are standard levels. People were playing them as kaizo levels and not fully enjoying them. In Cleft of Creation, playing like everything is "required" is impossible, and I think it accomplished its objective.
This was a lot of fun!!
I specially liked the 2 first paths, I felt they were original, varied and the difficulty was on point. From the kaizo path I would highlight the water level, I usually hate them and this one was super cool. I think the 1st level isn't a good presentation for the hack, it's below the mean quality and confusing at first.
On the downside some bull s$%& obstacles in the last 2 castles and the kaizo path wasn't too interesting to me, but overall awesome hack!
Just finished version 1.1 tonight. This was an excellent hack. I really like the 3 routes. Some of the platforming levels felt as hard as the kaizo levels. That's not a complaint, I was into it. Keep up the good work!
Also, you updated the game just so the file size would have 666 and 69 in it didn't you?
I don't really understand why you kaizoed that level so hard when is in the "platforming" section but to each their own i guess.
The only difference is that you can't wait out the cycles in certain spots anymore. The waits were confusing people, the spawns were breaking, and also people were abusing it by waiting out 2 or 3 cycles in the first half of the room.
So I was playing through this taking my time, I'm not a very good kaizo player but I was managing. Then you hit me with the second section of Supernal Spire. I looked it up to see if i was not understanding something and youtube gives me the playtrough of juzcook. I searched for that section and realizes it looks way different. I don't really understand why you kaizoed that level so hard when is in the "platforming" section but to each their own i guess.
this is officially my favorite hack. highly imaginative level design gives this game 10/10 replayability. perfectly balanced difficulty leaves the player satisfied and eager to accomplish all alternate paths.