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Details for Super Nothing World
Super Mario World Hacks - Super Nothing World Show random
File Name: Super Nothing World
Version History: View
Authors: NewPointless
Demo: No
Featured: No
Length: 25 exit(s)
Type: Kaizo: Light
Description: The gameplay is fun and simple, but varied.

There are 3 worlds: standard, platforming, and kaizo. Players can choose which worlds they want to play. Also there are optional secret levels: cape, water, motor skills, and more. These levels don't unlock more levels, and they aren't necessary to see the credits. Also, there are many fast strats built into the levels to reward continued play.

Version 1.1
Even though the hack is less than perfect, I didn't want to remake anything, for various reasons. Here are the things that I updated:

+Fixed the janky blue koopa trick in Supernal Spire
+Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire)
+Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in)
+Tried to clarify what you do with the key in Motorious Mansion
+Added sprite buoyancy in the last section of Cadaver Chasm
+Nerfed a few jumps
+Fixed some cutoff and other graphical problems
+Moved a few coins
Tags: gfx, kaizo, music, traditional
Rating: 5.0 (Votes: 3)
Download: Download - 666.69 KiB
Originally posted by thedigitalandrew
Also, you updated the game just so the file size would have 666 and 69 in it didn't you?

Posted by: NewPointless - | Link
Just finished version 1.1 tonight. This was an excellent hack. I really like the 3 routes. Some of the platforming levels felt as hard as the kaizo levels. That's not a complaint, I was into it. Keep up the good work!

Also, you updated the game just so the file size would have 666 and 69 in it didn't you?
Posted by: thedigitalandrew - | Link
Downloaded this hack today. Couldn't put it down. Not free, but not terribly brutal. Fair, fun, and unique! Thanks NewPointless!
Posted by: LettuceBoltzmann - | Link
Originally posted by gresh
I don't really understand why you kaizoed that level so hard when is in the "platforming" section but to each their own i guess.

The only difference is that you can't wait out the cycles in certain spots anymore. The waits were confusing people, the spawns were breaking, and also people were abusing it by waiting out 2 or 3 cycles in the first half of the room.
Posted by: NewPointless - | Link
So I was playing through this taking my time, I'm not a very good kaizo player but I was managing. Then you hit me with the second section of Supernal Spire. I looked it up to see if i was not understanding something and youtube gives me the playtrough of juzcook. I searched for that section and realizes it looks way different. I don't really understand why you kaizoed that level so hard when is in the "platforming" section but to each their own i guess.
Posted by: gresh - | Link
This is a tremendous hack, beginning to end, and is worth playing. It's fun, fair, challenging and enjoyable. Great work.
Posted by: Tiroler - | Link
I love this hack! Super well designed levels. The progression path is a great idea. Aesthetic is perfect. Definitely one of my favorite light kaizo hacks of all time!
Posted by: the_doorlord - | Link
this is officially my favorite hack. highly imaginative level design gives this game 10/10 replayability. perfectly balanced difficulty leaves the player satisfied and eager to accomplish all alternate paths.
Posted by: SwampMage - | Link

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